Depth bind fixes
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parent
49c58d2c05
commit
89afc182e8
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@ -459,15 +459,19 @@ class RenderPathDeferred {
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#if rp_decals
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#if rp_decals
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{
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{
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#if (!kha_opengl)
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path.setDepthFrom("gbuffer0", "gbuffer1"); // Unbind depth so we can read it
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path.setDepthFrom("gbuffer0", "gbuffer1"); // Unbind depth so we can read it
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path.depthToRenderTarget.set("main", path.renderTargets.get("tex"));
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path.depthToRenderTarget.set("main", path.renderTargets.get("tex"));
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#end
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path.setTarget("gbuffer0", ["gbuffer1"]);
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path.setTarget("gbuffer0", ["gbuffer1"]);
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("_main", "gbufferD");
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path.drawDecals("decal");
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path.drawDecals("decal");
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#if (!kha_opengl)
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path.setDepthFrom("gbuffer0", "tex"); // Re-bind depth
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path.setDepthFrom("gbuffer0", "tex"); // Re-bind depth
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path.depthToRenderTarget.set("main", path.renderTargets.get("gbuffer0"));
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path.depthToRenderTarget.set("main", path.renderTargets.get("gbuffer0"));
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#end
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}
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}
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#end
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#end
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@ -588,7 +592,9 @@ class RenderPathDeferred {
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// ---
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// ---
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// Deferred light
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// Deferred light
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// ---
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// ---
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#if (!kha_opengl)
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path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
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path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
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#end
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path.setTarget("tex");
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path.setTarget("tex");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.bindTarget("gbuffer0", "gbuffer0");
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@ -686,7 +692,9 @@ class RenderPathDeferred {
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}
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}
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#end
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#end
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#if (!kha_opengl)
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path.setDepthFrom("tex", "gbuffer0"); // Re-bind depth
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path.setDepthFrom("tex", "gbuffer0"); // Re-bind depth
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#end
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#if (rp_background == "World")
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#if (rp_background == "World")
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{
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{
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@ -805,7 +813,9 @@ class RenderPathDeferred {
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if (armory.data.Config.raw.rp_motionblur != false) {
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if (armory.data.Config.raw.rp_motionblur != false) {
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#if (rp_motionblur == "Camera")
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#if (rp_motionblur == "Camera")
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{
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{
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#if (!kha_opengl)
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path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
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path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
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#end
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}
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}
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#end
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#end
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path.setTarget("buf");
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path.setTarget("buf");
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@ -815,7 +825,9 @@ class RenderPathDeferred {
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("_main", "gbufferD");
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path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
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path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
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#if (!kha_opengl)
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path.setDepthFrom("tex", "gbuffer0"); // Re-bind depth
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path.setDepthFrom("tex", "gbuffer0"); // Re-bind depth
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#end
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}
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}
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#else
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#else
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{
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{
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