Add LN_get_rigid_body_data.py
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blender/arm/logicnode/physics/LN_get_rigid_body_data.py
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22
blender/arm/logicnode/physics/LN_get_rigid_body_data.py
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from arm.logicnode.arm_nodes import *
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class GetRigidBodyDataNode(ArmLogicTreeNode):
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"""Get Rigid Body Data node"""
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bl_idname = 'LNGetRigidBodyDataNode'
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bl_label = 'Get Rigid Body Data'
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bl_icon = 'NONE'
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def init(self, context):
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self.inputs.new('ArmNodeSocketObject', 'Object')
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self.outputs.new('NodeSocketBool', 'Rigid Body')
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#self.outputs.new('NodeSocketString', 'Collision Shape')
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self.outputs.new('NodeSocketInt', 'Collision Group')
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self.outputs.new('NodeSocketInt', 'Collision Mask')
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self.outputs.new('NodeSocketBool', 'Animated')
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self.outputs.new('NodeSocketBool', 'Static')
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self.outputs.new('NodeSocketFloat', 'Angular Damping')
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self.outputs.new('NodeSocketFloat', 'Linear Damping')
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self.outputs.new('NodeSocketFloat', 'Friction')
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self.outputs.new('NodeSocketFloat', 'Mass')
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add_node(GetRigidBodyDataNode, category=PKG_AS_CATEGORY, section='props')
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