Fix nishita sky altitude

The scale was changed in recent Blender builds
This commit is contained in:
Moritz Brückner 2021-02-21 01:12:15 +01:00
parent 702436e2a1
commit 92554876f1

View file

@ -375,7 +375,7 @@ def parse_sky_nishita(node: bpy.types.ShaderNodeTexSky, state: ParserState) -> v
curshader.add_uniform('vec3 sunDir', link='_sunDirection')
planet_radius = 6360e3 # Earth radius used in Blender
ray_origin_z = planet_radius + node.altitude * 1000
ray_origin_z = planet_radius + node.altitude
d_air = node.air_density
d_dust = node.dust_density