Fix nishita sky altitude
The scale was changed in recent Blender builds
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@ -375,7 +375,7 @@ def parse_sky_nishita(node: bpy.types.ShaderNodeTexSky, state: ParserState) -> v
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curshader.add_uniform('vec3 sunDir', link='_sunDirection')
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planet_radius = 6360e3 # Earth radius used in Blender
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ray_origin_z = planet_radius + node.altitude * 1000
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ray_origin_z = planet_radius + node.altitude
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d_air = node.air_density
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d_dust = node.dust_density
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