fix
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@ -17,7 +17,7 @@ class OnCanvasElementNode(ArmLogicTreeNode):
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name='Status', default='down')
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property2: EnumProperty(
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items=[('left', 'Left', 'Left Button'),
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('middle', 'Middle', 'Midde Button'),
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('middle', 'Middle', 'Middle Button'),
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('right', 'Right', 'Right Button')],
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name='Mouse Button', default='left')
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@ -1,7 +1,7 @@
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from arm.logicnode.arm_nodes import *
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class KeyboardNode(ArmLogicTreeNode):
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"""Activates the output on the given key event."""
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"""Activates the output on the given keyboard button event."""
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bl_idname = 'LNMergedKeyboardNode'
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bl_label = 'Keyboard'
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arm_section = 'keyboard'
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@ -1,8 +1,7 @@
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from arm.logicnode.arm_nodes import *
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class SeparateQuaternionNode(ArmLogicTreeNode):
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"""Splits the given quaternio into X, Y, Z and W."""
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"""Splits the given quaternion into X, Y, Z and W."""
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bl_idname = 'LNSeparateQuaternionNode'
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bl_label = "Separate Quaternion"
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arm_section = 'quaternions'
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@ -9,10 +9,10 @@ class RayCastNode(ArmLogicTreeNode):
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@input From: the location from where to start the ray, in world
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coordinates
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@input To: the target location of the ray, in world coordinates
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@input Mask: A bit mask value to specify which
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@input Mask: a bit mask value to specify which
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objects are considered
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@output Rigid Body: the object that was hit
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@output RB: the object that was hit
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@output Hit: the hit position in world coordinates
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@output Normal: the surface normal of the hit position relative to
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the world
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@ -1,6 +1,3 @@
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import bpy
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from bpy.props import *
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from bpy.types import Node, NodeSocket
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from arm.logicnode.arm_nodes import *
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class RemovePhysicsNode (ArmLogicTreeNode):
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@ -1,6 +1,3 @@
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import bpy
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from bpy.props import *
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from bpy.types import Node, NodeSocket
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from arm.logicnode.arm_nodes import *
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class SetActivationStateNode(ArmLogicTreeNode):
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@ -1,6 +1,3 @@
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import bpy
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from bpy.props import *
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from bpy.types import Node, NodeSocket
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from arm.logicnode.arm_nodes import *
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class SetFrictionNode (ArmLogicTreeNode):
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