This commit is contained in:
knowledgenude 2020-11-17 13:01:08 -03:00
parent a7863075e2
commit 9a29adb176
7 changed files with 5 additions and 15 deletions

View file

@ -17,7 +17,7 @@ class OnCanvasElementNode(ArmLogicTreeNode):
name='Status', default='down')
property2: EnumProperty(
items=[('left', 'Left', 'Left Button'),
('middle', 'Middle', 'Midde Button'),
('middle', 'Middle', 'Middle Button'),
('right', 'Right', 'Right Button')],
name='Mouse Button', default='left')

View file

@ -1,7 +1,7 @@
from arm.logicnode.arm_nodes import *
class KeyboardNode(ArmLogicTreeNode):
"""Activates the output on the given key event."""
"""Activates the output on the given keyboard button event."""
bl_idname = 'LNMergedKeyboardNode'
bl_label = 'Keyboard'
arm_section = 'keyboard'

View file

@ -1,8 +1,7 @@
from arm.logicnode.arm_nodes import *
class SeparateQuaternionNode(ArmLogicTreeNode):
"""Splits the given quaternio into X, Y, Z and W."""
"""Splits the given quaternion into X, Y, Z and W."""
bl_idname = 'LNSeparateQuaternionNode'
bl_label = "Separate Quaternion"
arm_section = 'quaternions'

View file

@ -9,10 +9,10 @@ class RayCastNode(ArmLogicTreeNode):
@input From: the location from where to start the ray, in world
coordinates
@input To: the target location of the ray, in world coordinates
@input Mask: A bit mask value to specify which
@input Mask: a bit mask value to specify which
objects are considered
@output Rigid Body: the object that was hit
@output RB: the object that was hit
@output Hit: the hit position in world coordinates
@output Normal: the surface normal of the hit position relative to
the world

View file

@ -1,6 +1,3 @@
import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class RemovePhysicsNode (ArmLogicTreeNode):

View file

@ -1,6 +1,3 @@
import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SetActivationStateNode(ArmLogicTreeNode):

View file

@ -1,6 +1,3 @@
import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SetFrictionNode (ArmLogicTreeNode):