World pass cleanup
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@ -150,13 +150,9 @@ void main() {
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#ifdef _EnvSky
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vec3 n = normalize(normal);
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float phi = acos(n.z);
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float theta = atan(-n.y, n.x) + PI;
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float cos_theta = clamp(n.z, 0.0, 1.0);
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float cos_gamma = dot(n, hosekSunDirection);
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float gamma_val = acos(cos_gamma);
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fragColor.rgb = Z * hosekWilkie(cos_theta, gamma_val, cos_gamma) * envmapStrength;
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#endif
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