Fix ltc uniforms
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@ -48,6 +48,7 @@ uniform vec3 lightArea3;
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uniform sampler2D sltcMat;
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uniform sampler2D sltcMag;
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#ifdef _ShadowMap
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#ifndef _Spot
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#ifdef _SinglePoint
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uniform sampler2DShadow shadowMapSpot[1];
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uniform mat4 LWVPSpot0;
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@ -59,6 +60,7 @@ uniform sampler2D sltcMag;
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uniform mat4 LWVPSpot2;
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uniform mat4 LWVPSpot3;
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#endif
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#endif
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#endif
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#endif
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