Fix normalmap parsing
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@ -121,7 +121,7 @@ def parse_normalmap(node: bpy.types.ShaderNodeNormalMap, out_socket: bpy.types.N
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# map = node.uv_map
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# Color
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c.parse_normal_map_color_input(node.inputs[1], node.inputs[0])
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return None
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return 'n'
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def parse_vectortransform(node: bpy.types.ShaderNodeVectorTransform, out_socket: bpy.types.NodeSocket, state: ParserState) -> vec3str:
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