Add new input nodes

This commit is contained in:
Henrique 2021-06-13 22:43:13 -03:00
parent 1ece052aee
commit a5fa3445d9
6 changed files with 140 additions and 0 deletions

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package armory.logicnode;
import iron.system.Input;
class GetGamepadStartedNode extends LogicNode {
var buttonStarted: Null<String>;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var g = Input.getGamepad(inputs[0].get());
buttonStarted = null;
for (b in Gamepad.buttons) {
if (g.started(b)) {
buttonStarted = b;
break;
}
}
if (buttonStarted != null) {
runOutput(0);
}
}
override function get(from: Int) {
return buttonStarted;
}
}

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package armory.logicnode;
import iron.system.Input;
class GetKeyboardStartedNode extends LogicNode {
var kb = Input.getKeyboard();
var keyStarted: Null<String>;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
keyStarted = null;
for (k in Keyboard.keys) {
if (kb.started(k)) {
keyStarted = k;
break;
}
}
if (keyStarted != null) {
runOutput(0);
}
}
override function get(from: Int) {
return keyStarted;
}
}

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package armory.logicnode;
import iron.system.Input;
class GetKeyboardStartedNode extends LogicNode {
var m = Input.getMouse();
var buttonStarted: Null<String>;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
buttonStarted = null;
for (b in Mouse.buttons) {
if (m.started(b)) {
buttonStarted = b;
break;
}
}
if (buttonStarted != null) {
runOutput(0);
}
}
override function get(from: Int) {
return buttonStarted;
}
}

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from arm.logicnode.arm_nodes import *
class GetGamepadStartedNode(ArmLogicTreeNode):
"""."""
bl_idname = 'LNGetGamepadStartedNode'
bl_label = 'Get Gamepad Started'
arm_version = 1
def init(self, context):
super(GetGamepadStartedNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('NodeSocketInt', 'Index')
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('NodeSocketString', 'Button')

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from arm.logicnode.arm_nodes import *
class GetKeyboardStartedNode(ArmLogicTreeNode):
"""."""
bl_idname = 'LNGetKeyboardStartedNode'
bl_label = 'Get Keyboard Started'
arm_version = 1
def init(self, context):
super(GetKeyboardStartedNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('NodeSocketString', 'Key')

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from arm.logicnode.arm_nodes import *
class GetMouseStartedNode(ArmLogicTreeNode):
"""."""
bl_idname = 'LNGetMouseStartedNode'
bl_label = 'Get Mouse Started'
arm_version = 1
def init(self, context):
super(GetMouseStartedNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('NodeSocketString', 'Button')