Add new input nodes
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33
Sources/armory/logicnode/GetGamepadStartedNode.hx
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33
Sources/armory/logicnode/GetGamepadStartedNode.hx
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package armory.logicnode;
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import iron.system.Input;
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class GetGamepadStartedNode extends LogicNode {
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var buttonStarted: Null<String>;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var g = Input.getGamepad(inputs[0].get());
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buttonStarted = null;
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for (b in Gamepad.buttons) {
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if (g.started(b)) {
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buttonStarted = b;
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break;
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}
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}
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if (buttonStarted != null) {
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runOutput(0);
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}
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}
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override function get(from: Int) {
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return buttonStarted;
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}
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}
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32
Sources/armory/logicnode/GetKeyboardStartedNode.hx
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Sources/armory/logicnode/GetKeyboardStartedNode.hx
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package armory.logicnode;
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import iron.system.Input;
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class GetKeyboardStartedNode extends LogicNode {
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var kb = Input.getKeyboard();
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var keyStarted: Null<String>;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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keyStarted = null;
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for (k in Keyboard.keys) {
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if (kb.started(k)) {
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keyStarted = k;
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break;
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}
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}
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if (keyStarted != null) {
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runOutput(0);
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}
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}
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override function get(from: Int) {
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return keyStarted;
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}
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}
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32
Sources/armory/logicnode/GetMouseStartedNode.hx
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32
Sources/armory/logicnode/GetMouseStartedNode.hx
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package armory.logicnode;
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import iron.system.Input;
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class GetKeyboardStartedNode extends LogicNode {
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var m = Input.getMouse();
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var buttonStarted: Null<String>;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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buttonStarted = null;
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for (b in Mouse.buttons) {
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if (m.started(b)) {
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buttonStarted = b;
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break;
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}
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}
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if (buttonStarted != null) {
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runOutput(0);
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}
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}
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override function get(from: Int) {
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return buttonStarted;
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}
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}
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15
blender/arm/logicnode/input/LN_get_gamepad_started.py
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15
blender/arm/logicnode/input/LN_get_gamepad_started.py
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from arm.logicnode.arm_nodes import *
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class GetGamepadStartedNode(ArmLogicTreeNode):
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"""."""
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bl_idname = 'LNGetGamepadStartedNode'
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bl_label = 'Get Gamepad Started'
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arm_version = 1
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def init(self, context):
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super(GetGamepadStartedNode, self).init(context)
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self.add_input('ArmNodeSocketAction', 'In')
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self.add_input('NodeSocketInt', 'Index')
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self.add_output('ArmNodeSocketAction', 'Out')
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self.add_output('NodeSocketString', 'Button')
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14
blender/arm/logicnode/input/LN_get_keyboard_started.py
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blender/arm/logicnode/input/LN_get_keyboard_started.py
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from arm.logicnode.arm_nodes import *
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class GetKeyboardStartedNode(ArmLogicTreeNode):
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"""."""
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bl_idname = 'LNGetKeyboardStartedNode'
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bl_label = 'Get Keyboard Started'
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arm_version = 1
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def init(self, context):
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super(GetKeyboardStartedNode, self).init(context)
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self.add_input('ArmNodeSocketAction', 'In')
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self.add_output('ArmNodeSocketAction', 'Out')
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self.add_output('NodeSocketString', 'Key')
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14
blender/arm/logicnode/input/LN_get_mouse_started.py
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14
blender/arm/logicnode/input/LN_get_mouse_started.py
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from arm.logicnode.arm_nodes import *
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class GetMouseStartedNode(ArmLogicTreeNode):
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"""."""
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bl_idname = 'LNGetMouseStartedNode'
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bl_label = 'Get Mouse Started'
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arm_version = 1
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def init(self, context):
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super(GetMouseStartedNode, self).init(context)
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self.add_input('ArmNodeSocketAction', 'In')
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self.add_output('ArmNodeSocketAction', 'Out')
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self.add_output('NodeSocketString', 'Button')
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