water_pass fix

This commit is contained in:
Lubos Lenco 2017-12-17 13:36:56 +01:00
parent 66bada395a
commit ae1e734817

View file

@ -167,7 +167,7 @@ def build():
if rpdat.rp_ocean:
assets.add_khafile_def('rp_ocean')
assets.add_shader_pass('water_pass', 'water_pass')
assets.add_shader_pass('water_pass')
if rpdat.rp_blending_state != 'Off':
assets.add_khafile_def('rp_blending')