water_pass fix
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@ -167,7 +167,7 @@ def build():
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if rpdat.rp_ocean:
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assets.add_khafile_def('rp_ocean')
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assets.add_shader_pass('water_pass', 'water_pass')
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assets.add_shader_pass('water_pass')
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if rpdat.rp_blending_state != 'Off':
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assets.add_khafile_def('rp_blending')
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