More Spawn Object node fixes
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@ -14,8 +14,11 @@ class SpawnObjectNode extends LogicNode {
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override function run() {
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var objectName = "";
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var objectInput = inputs[1].get();
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var objectName:String = objectInput != null ? objectInput.name : tree.object.name;
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if (objectInput == null) objectName = cast(inputs[1].node, ObjectNode).objectName;
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else objectName = objectInput.name;
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if (objectName == "") objectName = tree.object.name;
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var matrix:Mat4 = inputs[2].get();
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Scene.active.spawnObject(objectName, null, function(o:Object) {
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