From b05f7193922ef900005b4933aadd84875bd0a03d Mon Sep 17 00:00:00 2001 From: N8n5h Date: Sun, 27 Dec 2020 16:45:27 -0300 Subject: [PATCH] Solve artifact for deferred mobile too --- Shaders/deferred_light_mobile/deferred_light.frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Shaders/deferred_light_mobile/deferred_light.frag.glsl b/Shaders/deferred_light_mobile/deferred_light.frag.glsl index 698a8400..c549d1ff 100644 --- a/Shaders/deferred_light_mobile/deferred_light.frag.glsl +++ b/Shaders/deferred_light_mobile/deferred_light.frag.glsl @@ -221,7 +221,7 @@ void main() { , li, lightsArray[li * 2].w, true // bias #endif #ifdef _Spot - , li > numPoints - 1 + , lightsArray[li * 2 + 1].w != 0.0 , lightsArray[li * 2 + 1].w // cutoff , lightsArraySpot[li].w // cutoff - exponent , lightsArraySpot[li].xyz // spotDir