Handle multiple material params
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a3436495b0
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@ -8,8 +8,7 @@ class SetMaterialImageParamNode extends LogicNode {
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static var registered = false;
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static var mat:MaterialData = null;
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static var node = "";
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static var image:kha.Image = null;
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static var map = new Map<String, kha.Image>();
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public function new(tree:LogicTree) {
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super(tree);
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@ -21,21 +20,16 @@ class SetMaterialImageParamNode extends LogicNode {
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override function run(from:Int) {
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mat = inputs[1].get();
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node = inputs[2].get();
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if (mat == null || node == null) return;
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if (mat == null) return;
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var name = inputs[3].get();
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iron.data.Data.getImage(name, function(img:kha.Image) {
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image = img;
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iron.data.Data.getImage(inputs[3].get(), function(image:kha.Image) {
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map.set(inputs[2].get(), image);
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});
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runOutput(0);
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}
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static function textureLink(object:Object, mat:MaterialData, link:String):kha.Image {
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if (link == node) {
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return image;
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}
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return null;
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return map.get(link);
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}
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}
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@ -8,6 +8,8 @@ class SetMaterialRgbParamNode extends LogicNode {
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static var registered = false;
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static var mat:MaterialData = null;
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static var map = new Map<String, Vec4>();
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static var node = "";
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static var col:Vec4 = null;
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@ -21,16 +23,12 @@ class SetMaterialRgbParamNode extends LogicNode {
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override function run(from:Int) {
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mat = inputs[1].get();
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node = inputs[2].get();
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col = inputs[3].get();
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if (mat == null) return;
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map.set(inputs[2].get(), inputs[3].get());
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runOutput(0);
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}
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static function vec3Link(object:Object, mat:MaterialData, link:String):iron.math.Vec4 {
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if (link == node) {
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return col;
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}
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return null;
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return map.get(link);
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}
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}
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@ -8,8 +8,7 @@ class SetMaterialValueParamNode extends LogicNode {
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static var registered = false;
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static var mat:MaterialData = null;
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static var node = "";
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static var value:Null<kha.FastFloat> = null;
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static var map = new Map<String, Null<kha.FastFloat>>();
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public function new(tree:LogicTree) {
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super(tree);
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@ -21,16 +20,12 @@ class SetMaterialValueParamNode extends LogicNode {
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override function run(from:Int) {
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mat = inputs[1].get();
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node = inputs[2].get();
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value = inputs[3].get();
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if (mat == null) return;
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map.set(inputs[2].get(), inputs[3].get()); // Node name, value
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runOutput(0);
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}
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static function floatLink(object:Object, mat:MaterialData, link:String):Null<kha.FastFloat> {
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if (link == node) {
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return value;
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}
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return null;
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return map.get(link);
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}
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}
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