diff --git a/Shaders/custom_mat_presets/custom_mat_forward.frag.glsl b/Shaders/custom_mat_presets/custom_mat_forward.frag.glsl index a38e1ea0..2baccba7 100644 --- a/Shaders/custom_mat_presets/custom_mat_forward.frag.glsl +++ b/Shaders/custom_mat_presets/custom_mat_forward.frag.glsl @@ -1,8 +1,5 @@ #version 450 -// World-space normal from the vertex shader stage -in vec3 wnormal; - // Color of each fragment on the screen out vec4 fragColor;