Whitespace cleanup

This commit is contained in:
Moritz Brückner 2021-09-02 17:14:37 +02:00
parent 44d8325001
commit b7024a5854
3 changed files with 5 additions and 5 deletions

View File

@ -28,7 +28,7 @@ void main() {
fragColor.rgb += textureLod(tex, texCoord + s, 0.0).rgb * weight[i];
fragColor.rgb += textureLod(tex, texCoord - s, 0.0).rgb * weight[i];
}
#ifdef _CPostprocess
fragColor.rgb *= PPComp11.x / 5;
#else

View File

@ -25,12 +25,12 @@ void main() {
float depth = textureLod(gbufferD, texCoord, 0.0).r * 2.0 - 1.0;
if (depth == 1.0) { fragColor = 1.0; return; }
vec2 enc = textureLod(gbuffer0, texCoord, 0.0).rg;
vec2 enc = textureLod(gbuffer0, texCoord, 0.0).rg;
vec3 n;
n.z = 1.0 - abs(enc.x) - abs(enc.y);
n.xy = n.z >= 0.0 ? enc.xy : octahedronWrap(enc.xy);
n = normalize(n);
vec3 vray = normalize(viewRay);
vec3 currentPos = getPosNoEye(eyeLook, vray, depth, cameraProj);
// vec3 currentPos = getPos2NoEye(eye, invVP, depth, texCoord);
@ -55,7 +55,7 @@ void main() {
vec3 pos = getPos2NoEye(eye, invVP, depth, texCoord + k) - currentPos;
fragColor += max(0, dot(pos, n) - currentDistanceB) / (dot(pos, pos) + 0.015);
}
#ifdef _CPostprocess
fragColor *= (PPComp12.x * 0.3) / samples;
#else

View File

@ -29,7 +29,7 @@
{
"name": "PPComp11",
"link": "_PPComp11",
"ifdef":["_CPostprocess"]
"ifdef": ["_CPostprocess"]
},
{
"name": "PPComp12",