Whitespace cleanup
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44d8325001
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b7024a5854
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@ -28,7 +28,7 @@ void main() {
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fragColor.rgb += textureLod(tex, texCoord + s, 0.0).rgb * weight[i];
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fragColor.rgb += textureLod(tex, texCoord - s, 0.0).rgb * weight[i];
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}
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#ifdef _CPostprocess
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fragColor.rgb *= PPComp11.x / 5;
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#else
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@ -25,12 +25,12 @@ void main() {
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float depth = textureLod(gbufferD, texCoord, 0.0).r * 2.0 - 1.0;
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if (depth == 1.0) { fragColor = 1.0; return; }
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vec2 enc = textureLod(gbuffer0, texCoord, 0.0).rg;
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vec2 enc = textureLod(gbuffer0, texCoord, 0.0).rg;
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vec3 n;
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n.z = 1.0 - abs(enc.x) - abs(enc.y);
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n.xy = n.z >= 0.0 ? enc.xy : octahedronWrap(enc.xy);
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n = normalize(n);
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vec3 vray = normalize(viewRay);
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vec3 currentPos = getPosNoEye(eyeLook, vray, depth, cameraProj);
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// vec3 currentPos = getPos2NoEye(eye, invVP, depth, texCoord);
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@ -55,7 +55,7 @@ void main() {
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vec3 pos = getPos2NoEye(eye, invVP, depth, texCoord + k) - currentPos;
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fragColor += max(0, dot(pos, n) - currentDistanceB) / (dot(pos, pos) + 0.015);
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}
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#ifdef _CPostprocess
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fragColor *= (PPComp12.x * 0.3) / samples;
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#else
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@ -29,7 +29,7 @@
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{
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"name": "PPComp11",
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"link": "_PPComp11",
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"ifdef":["_CPostprocess"]
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"ifdef": ["_CPostprocess"]
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},
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{
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"name": "PPComp12",
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