add node to set shape key value
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package armory.logicnode;
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import iron.object.MeshObject;
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class SetObjectShapeKeyNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var object: Dynamic = inputs[1].get();
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var shapeKey: String = inputs[2].get();
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var value: Dynamic = inputs[3].get();
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if (object == null) return;
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var sk = cast(object, MeshObject).morphTarget;
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if(sk == null) return;
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sk.setMorphValue(shapeKey, value);
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runOutput(0);
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}
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}
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from arm.logicnode.arm_nodes import *
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class SetObjectShapeKeyNode(ArmLogicTreeNode):
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"""Sets shape key value of the object"""
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bl_idname = 'LNSetObjectShapeKeyNode'
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bl_label = 'Set Object Shape Key'
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arm_section = 'props'
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arm_version = 1
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def arm_init(self, context):
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self.add_input('ArmNodeSocketAction', 'In')
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self.add_input('ArmNodeSocketObject', 'Object')
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self.add_input('ArmStringSocket', 'Shape Key')
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self.add_input('ArmFloatSocket', 'Value')
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self.add_output('ArmNodeSocketAction', 'Out')
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