From 0cb0720b2a0510c6bdac71d49675b5cbe82f0431 Mon Sep 17 00:00:00 2001 From: Kenny Lerma Date: Sat, 2 May 2020 08:23:15 -0500 Subject: [PATCH] Corrected missing 'tex' and 'tex1' for custom materials/shaders --- blender/arm/material/make.py | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/blender/arm/material/make.py b/blender/arm/material/make.py index 63e5be4b..c1ece5e5 100755 --- a/blender/arm/material/make.py +++ b/blender/arm/material/make.py @@ -40,6 +40,14 @@ def parse(material, mat_data, mat_users, mat_armusers): elem['name'] = 'nor' elem['data'] = 'short2norm' con['vertex_elements'].append(elem) + elem = {} + elem['name'] = 'tex' + elem['data'] = 'short2norm' + con['vertex_elements'].append(elem) + elem = {} + elem['name'] = 'tex1' + elem['data'] = 'short2norm' + con['vertex_elements'].append(elem) sd['contexts'].append(con) shader_data_name = material.arm_custom_material bind_constants = {}