Fix invalid cast in SpawnObjectNode.hx
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@ -14,12 +14,12 @@ class SpawnObjectNode extends LogicNode {
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}
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override function run(from: Int) {
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var objectName = "";
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var objectInput = inputs[1].get();
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if (objectInput == null) objectName = cast(inputs[1].node, ObjectNode).objectName;
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else objectName = objectInput.name;
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if (objectInput == null) return;
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var objectName = objectInput.name;
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if (objectName == "") objectName = tree.object.name;
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var m: Mat4 = inputs[2].get();
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matrices.push(m != null ? m.clone() : null);
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var spawnChildren: Bool = inputs.length > 3 ? inputs[3].get() : true; // TODO
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