diff --git a/Shaders/chromatic_aberration_pass/chromatic_aberration_pass.frag.glsl b/Shaders/chromatic_aberration_pass/chromatic_aberration_pass.frag.glsl index cefa05ea..21fbba86 100644 --- a/Shaders/chromatic_aberration_pass/chromatic_aberration_pass.frag.glsl +++ b/Shaders/chromatic_aberration_pass/chromatic_aberration_pass.frag.glsl @@ -45,9 +45,9 @@ void main() { int num_iter = compoChromaticSamples; #endif - // Spectral + // Spectral if (compoChromaticType == 1) { - float reci_num_iter_f = 1.0 / float(num_iter); + float reci_num_iter_f = 1.0 / float(num_iter); vec2 resolution = vec2(1,1); vec2 uv = (texCoord.xy/resolution.xy); @@ -64,8 +64,8 @@ void main() { fragColor = sumcol / sumw; } - // Simple - else { + // Simple + else { vec3 col = vec3(0.0); col.x = texture(tex, texCoord + ((vec2(0.0, 1.0) * max_distort) / vec2(1000.0))).x; col.y = texture(tex, texCoord + ((vec2(-0.85, -0.5) * max_distort) / vec2(1000.0))).y;