Revert commit that creates an object if not in scene.
Returns object only if present in active scene
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ad9c7bfa6b
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@ -14,36 +14,7 @@ class GetObjectNode extends LogicNode {
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override function get(from: Int): Dynamic {
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var objectName: String = inputs[0].get();
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if (property0 == null || property0 == iron.Scene.active.raw.name) {
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return iron.Scene.active.getChild(objectName);
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}
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#if arm_json
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property0 += ".json";
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#elseif arm_compress
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property0 += ".lz4";
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#end
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var outObj: Null<Object> = null;
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// Create the object in the active scene if it is from an inactive scene
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iron.data.Data.getSceneRaw(property0, (rawScene: TSceneFormat) -> {
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var objData: Null<TObj> = null;
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for (o in rawScene.objects) {
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if (o.name == objectName) {
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objData = o;
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break;
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}
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}
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if (objData == null) return;
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iron.Scene.active.createObject(objData, rawScene, null, null, (newObj: Object) -> {
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outObj = newObj;
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});
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});
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return outObj;
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return iron.Scene.active.getChild(objectName);
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}
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}
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@ -4,7 +4,7 @@ from arm.logicnode.arm_nodes import *
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class GetObjectNode(ArmLogicTreeNode):
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"""Searches for a object that uses the given name and returns it."""
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"""Searches for a object that uses the given name in the current active scene and returns it."""
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bl_idname = 'LNGetObjectNode'
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bl_label = 'Get Object by Name'
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arm_version = 1
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