Pass vsync option

This commit is contained in:
Lubos Lenco 2017-05-12 23:18:49 +02:00
parent 9324323d37
commit c4778350b7

View file

@ -158,6 +158,7 @@ class Main {
static inline var projectWidth = """ + str(resx) + """;
static inline var projectHeight = """ + str(resy) + """;
static inline var projectSamplesPerPixel = """ + str(int(wrd.arm_samples_per_pixel)) + """;
static inline var projectVSync = """ + ('true' if wrd.arm_vsync else 'false') + """;
static inline var projectScene = '""" + scene_name + scene_ext + """';
static var state:Int;
#if js
@ -181,7 +182,7 @@ class Main {
static function start() {
if (state > 0) return;
armory.object.Uniforms.register();
kha.System.init({title: projectName, width: projectWidth, height: projectHeight, samplesPerPixel: projectSamplesPerPixel}, function() {
kha.System.init({title: projectName, width: projectWidth, height: projectHeight, samplesPerPixel: projectSamplesPerPixel, vSync: projectVSync}, function() {
iron.App.init(function() {
""")
if is_publish and wrd.arm_loadbar: