Fix accidental module reloading caused by name conflicts of global vars
This commit is contained in:
parent
34f6e0fc7c
commit
c56a0c3a72
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@ -1,10 +1,28 @@
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import importlib
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import sys
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import types
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# This gets cleared if this package/the __init__ module is reloaded
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_module_cache: dict[str, types.ModuleType] = {}
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def enable_reload(module_name: str):
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"""Enable reloading for the next time the module with `module_name`
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is executed.
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"""
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mod = sys.modules[module_name]
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setattr(mod, module_name.replace('.', '_') + "_DO_RELOAD_MODULE", True)
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def is_reload(module_name: str) -> bool:
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"""True if the module given by `module_name` should reload the
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modules it imports. This is the case if `enable_reload()` was called
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for the module before.
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"""
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mod = sys.modules[module_name]
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return hasattr(mod, module_name.replace('.', '_') + "_DO_RELOAD_MODULE")
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def reload_module(module: types.ModuleType) -> types.ModuleType:
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"""Wrapper around importlib.reload() to make sure no module is
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reloaded twice.
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@ -2,16 +2,16 @@ from typing import Callable, Dict, Optional
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from bpy.types import Material, UILayout
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import arm
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from arm.material.shader import ShaderContext
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if "DO_RELOAD_MODULE" in locals():
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import arm
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if arm.is_reload(__name__):
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arm.material.shader = arm.reload_module(arm.material.shader)
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from arm.material.shader import ShaderContext
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else:
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drivers: Dict[str, Dict] = dict()
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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def add_driver(driver_name: str,
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@ -6,11 +6,11 @@ import bpy
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import arm.log as log
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import arm.utils
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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log = arm.reload_module(log)
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arm.utils = arm.reload_module(arm.utils)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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assets = []
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reserved_names = ['return.']
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@ -32,7 +32,7 @@ import arm.material.mat_batch as mat_batch
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import arm.utils
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import arm.profiler
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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assets = arm.reload_module(assets)
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exporter_opt = arm.reload_module(exporter_opt)
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log = arm.reload_module(log)
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@ -43,7 +43,7 @@ if "DO_RELOAD_MODULE" in locals():
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arm.utils = arm.reload_module(arm.utils)
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arm.profiler = arm.reload_module(arm.profiler)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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@unique
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@ -9,11 +9,11 @@ import numpy as np
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import arm.log as log
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import arm.utils
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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log = arm.reload_module(log)
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arm.utils = arm.reload_module(arm.utils)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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class Vertex:
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@ -6,6 +6,7 @@ import sys
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import bpy
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from bpy.app.handlers import persistent
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import arm
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import arm.api
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import arm.live_patch as live_patch
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import arm.logicnode.arm_nodes as arm_nodes
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@ -15,7 +16,7 @@ import arm.make_state as state
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import arm.props as props
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import arm.utils
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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arm.api = arm.reload_module(arm.api)
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live_patch = arm.reload_module(live_patch)
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arm_nodes = arm.reload_module(arm_nodes)
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@ -25,7 +26,7 @@ if "DO_RELOAD_MODULE" in locals():
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props = arm.reload_module(props)
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arm.utils = arm.reload_module(arm.utils)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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@persistent
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@ -1,12 +1,12 @@
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import bpy
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import arm
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import arm.props_ui as props_ui
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if "DO_RELOAD_MODULE" in locals():
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import arm
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if arm.is_reload(__name__):
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props_ui = arm.reload_module(props_ui)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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arm_keymaps = []
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@ -13,7 +13,7 @@ import arm.make_state as state
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import arm.node_utils
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import arm.utils
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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arm.assets = arm.reload_module(arm.assets)
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arm.exporter = arm.reload_module(arm.exporter)
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from arm.exporter import ArmoryExporter
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@ -25,7 +25,7 @@ if "DO_RELOAD_MODULE" in locals():
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arm.node_utils = arm.reload_module(arm.node_utils)
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arm.utils = arm.reload_module(arm.utils)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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patch_id = 0
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"""Current patch id"""
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@ -9,7 +9,7 @@ from arm.logicnode.arm_props import *
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import arm.logicnode.arm_sockets as arm_sockets
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from arm.logicnode.replacement import NodeReplacement
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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arm_nodes = arm.reload_module(arm_nodes)
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arm.logicnode.arm_props = arm.reload_module(arm.logicnode.arm_props)
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from arm.logicnode.arm_props import *
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@ -19,7 +19,7 @@ if "DO_RELOAD_MODULE" in locals():
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HAS_RELOADED = True
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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def init_categories():
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@ -14,14 +14,14 @@ from arm.logicnode.arm_props import *
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from arm.logicnode.replacement import NodeReplacement
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import arm.node_utils
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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arm.logicnode.arm_props = arm.reload_module(arm.logicnode.arm_props)
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from arm.logicnode.arm_props import *
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arm.logicnode.replacement = arm.reload_module(arm.logicnode.replacement)
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from arm.logicnode.replacement import NodeReplacement
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arm.node_utils = arm.reload_module(arm.node_utils)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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# When passed as a category to add_node(), this will use the capitalized
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# name of the package of the node as the category to make renaming
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@ -4,10 +4,10 @@ from bpy.types import NodeSocket
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import arm.utils
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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arm.utils = arm.reload_module(arm.utils)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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def _on_update_socket(self, context):
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@ -20,13 +20,13 @@ import arm.logicnode.arm_nodes as arm_nodes
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import arm.logicnode.arm_sockets
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import arm.node_utils as node_utils
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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log = arm.reload_module(log)
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arm_nodes = arm.reload_module(arm_nodes)
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arm.logicnode.arm_sockets = arm.reload_module(arm.logicnode.arm_sockets)
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node_utils = arm.reload_module(node_utils)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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# List of errors that occurred during the replacement
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# Format: (error identifier, node.bl_idname (or None), tree name, exception traceback (optional))
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@ -27,7 +27,7 @@ import arm.make_world as make_world
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import arm.utils
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import arm.write_data as write_data
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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assets = arm.reload_module(assets)
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arm.exporter = arm.reload_module(arm.exporter)
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from arm.exporter import ArmoryExporter
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arm.utils = arm.reload_module(arm.utils)
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write_data = arm.reload_module(write_data)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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scripts_mtime = 0 # Monitor source changes
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profile_time = 0
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@ -8,14 +8,14 @@ import arm.log
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import arm.node_utils
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import arm.utils
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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arm.exporter = arm.reload_module(arm.exporter)
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from arm.exporter import ArmoryExporter
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arm.log = arm.reload_module(arm.log)
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arm.node_utils = arm.reload_module(arm.node_utils)
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arm.utils = arm.reload_module(arm.utils)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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parsed_nodes = []
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parsed_ids = dict() # Sharing node data
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@ -6,14 +6,14 @@ import arm.log as log
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import arm.make_state as state
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import arm.utils
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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arm.api = arm.reload_module(arm.api)
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assets = arm.reload_module(assets)
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log = arm.reload_module(log)
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state = arm.reload_module(state)
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arm.utils = arm.reload_module(arm.utils)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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callback = None
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@ -1,5 +1,7 @@
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if "DO_RELOAD_MODULE" not in locals():
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DO_RELOAD_MODULE = True
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import arm
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if not arm.is_reload(__name__):
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arm.enable_reload(__name__)
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redraw_ui = False
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target = 'krom'
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@ -12,7 +12,7 @@ import arm.node_utils as node_utils
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import arm.utils
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import arm.write_probes as write_probes
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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arm.assets = arm.reload_module(arm.assets)
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arm.log = arm.reload_module(arm.log)
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arm.material = arm.reload_module(arm.material)
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@ -25,7 +25,7 @@ if "DO_RELOAD_MODULE" in locals():
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arm.utils = arm.reload_module(arm.utils)
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write_probes = arm.reload_module(write_probes)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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callback = None
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shader_datas = []
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@ -5,7 +5,7 @@ from arm.material.arm_nodes.arm_nodes import add_node
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from arm.material.shader import Shader
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from arm.material.cycles import *
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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import arm
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arm.material.arm_nodes.arm_nodes = arm.reload_module(arm.material.arm_nodes.arm_nodes)
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from arm.material.arm_nodes.arm_nodes import add_node
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@ -14,7 +14,7 @@ if "DO_RELOAD_MODULE" in locals():
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arm.material.cycles = arm.reload_module(arm.material.cycles)
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from arm.material.cycles import *
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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class CustomParticleNode(Node):
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from bpy.props import *
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from bpy.types import Node
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import arm
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from arm.material.arm_nodes.arm_nodes import add_node
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from arm.material.shader import Shader
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if "DO_RELOAD_MODULE" in locals():
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import arm
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if arm.is_reload(__name__):
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arm.material.arm_nodes.arm_nodes = arm.reload_module(arm.material.arm_nodes.arm_nodes)
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from arm.material.arm_nodes.arm_nodes import add_node
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arm.material.shader = arm.reload_module(arm.material.shader)
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from arm.material.shader import Shader
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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class ShaderDataNode(Node):
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@ -30,7 +30,7 @@ from arm.material.parser_state import ParserState, ParserContext
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from arm.material.shader import Shader, ShaderContext, floatstr, vec3str
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import arm.utils
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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arm.assets = arm.reload_module(arm.assets)
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log = arm.reload_module(log)
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arm.make_state = arm.reload_module(arm.make_state)
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@ -44,7 +44,7 @@ if "DO_RELOAD_MODULE" in locals():
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from arm.material.shader import Shader, ShaderContext, floatstr, vec3str
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arm.utils = arm.reload_module(arm.utils)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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# Particle info export
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@ -1,13 +1,13 @@
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import bpy
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import arm
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import arm.log as log
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import arm.material.cycles as c
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import arm.material.cycles_functions as c_functions
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from arm.material.parser_state import ParserState
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from arm.material.shader import floatstr, vec3str
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if "DO_RELOAD_MODULE" in locals():
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import arm
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if arm.is_reload(__name__):
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log = arm.reload_module(log)
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c = arm.reload_module(c)
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c_functions = arm.reload_module(c_functions)
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@ -16,7 +16,7 @@ if "DO_RELOAD_MODULE" in locals():
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arm.material.shader = arm.reload_module(arm.material.shader)
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from arm.material.shader import floatstr, vec3str
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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def parse_brightcontrast(node: bpy.types.ShaderNodeBrightContrast, out_socket: bpy.types.NodeSocket, state: ParserState) -> vec3str:
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@ -2,14 +2,14 @@ from typing import Union
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import bpy
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import arm
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import arm.log as log
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import arm.material.cycles as c
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import arm.material.cycles_functions as c_functions
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from arm.material.parser_state import ParserState
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from arm.material.shader import floatstr, vec3str
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if "DO_RELOAD_MODULE" in locals():
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import arm
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if arm.is_reload(__name__):
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log = arm.reload_module(log)
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c = arm.reload_module(c)
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c_functions = arm.reload_module(c_functions)
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@ -18,7 +18,7 @@ if "DO_RELOAD_MODULE" in locals():
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arm.material.shader = arm.reload_module(arm.material.shader)
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from arm.material.shader import floatstr, vec3str
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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def parse_maprange(node: bpy.types.ShaderNodeMapRange, out_socket: bpy.types.NodeSocket, state: ParserState) -> floatstr:
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@ -10,7 +10,7 @@ from arm.material.parser_state import ParserState, ParserContext
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from arm.material.shader import floatstr, vec3str
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import arm.utils
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if "DO_RELOAD_MODULE" in locals():
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if arm.is_reload(__name__):
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log = arm.reload_module(log)
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c = arm.reload_module(c)
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c_functions = arm.reload_module(c_functions)
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@ -20,7 +20,7 @@ if "DO_RELOAD_MODULE" in locals():
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from arm.material.shader import floatstr, vec3str
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arm.utils = arm.reload_module(arm.utils)
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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def parse_attribute(node: bpy.types.ShaderNodeAttribute, out_socket: bpy.types.NodeSocket, state: ParserState) -> Union[floatstr, vec3str]:
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@ -1,16 +1,16 @@
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import bpy
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from bpy.types import NodeSocket
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import arm
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import arm.material.cycles as c
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from arm.material.parser_state import ParserState
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if "DO_RELOAD_MODULE" in locals():
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import arm
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if arm.is_reload(__name__):
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c = arm.reload_module(c)
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arm.material.parser_state = arm.reload_module(arm.material.parser_state)
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from arm.material.parser_state import ParserState
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else:
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DO_RELOAD_MODULE = True
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arm.enable_reload(__name__)
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def parse_mixshader(node: bpy.types.ShaderNodeMixShader, out_socket: NodeSocket, state: ParserState) -> None:
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@ -13,7 +13,7 @@ from arm.material.shader import floatstr, vec3str
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import arm.utils
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import arm.write_probes as write_probes
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|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
assets = arm.reload_module(assets)
|
||||
log = arm.reload_module(log)
|
||||
c = arm.reload_module(c)
|
||||
|
@ -25,7 +25,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
arm.utils = arm.reload_module(arm.utils)
|
||||
write_probes = arm.reload_module(write_probes)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def parse_tex_brick(node: bpy.types.ShaderNodeTexBrick, out_socket: bpy.types.NodeSocket, state: ParserState) -> Union[floatstr, vec3str]:
|
||||
|
|
|
@ -3,13 +3,13 @@ from typing import Union
|
|||
import bpy
|
||||
from mathutils import Euler, Vector
|
||||
|
||||
import arm
|
||||
import arm.material.cycles as c
|
||||
import arm.material.cycles_functions as c_functions
|
||||
from arm.material.parser_state import ParserState
|
||||
from arm.material.shader import floatstr, vec3str
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
import arm
|
||||
if arm.is_reload(__name__):
|
||||
c = arm.reload_module(c)
|
||||
c_functions = arm.reload_module(c_functions)
|
||||
arm.material.parser_state = arm.reload_module(arm.material.parser_state)
|
||||
|
@ -17,7 +17,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
arm.material.shader = arm.reload_module(arm.material.shader)
|
||||
from arm.material.shader import floatstr, vec3str
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def parse_curvevec(node: bpy.types.ShaderNodeVectorCurve, out_socket: bpy.types.NodeSocket, state: ParserState) -> vec3str:
|
||||
|
|
|
@ -10,14 +10,14 @@ import arm.material.mat_batch as mat_batch
|
|||
import arm.node_utils
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
cycles = arm.reload_module(cycles)
|
||||
make_shader = arm.reload_module(make_shader)
|
||||
mat_batch = arm.reload_module(mat_batch)
|
||||
arm.node_utils = arm.reload_module(arm.node_utils)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def glsl_value(val):
|
||||
|
|
|
@ -9,7 +9,7 @@ import arm.material.make_tess as make_tess
|
|||
from arm.material.shader import Shader, ShaderContext
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
cycles = arm.reload_module(cycles)
|
||||
mat_state = arm.reload_module(mat_state)
|
||||
make_skin = arm.reload_module(make_skin)
|
||||
|
@ -20,7 +20,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
from arm.material.shader import Shader, ShaderContext
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def write_vertpos(vert):
|
||||
|
|
|
@ -5,13 +5,13 @@ import arm.material.mat_state as mat_state
|
|||
import arm.material.make_finalize as make_finalize
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
cycles = arm.reload_module(cycles)
|
||||
mat_state = arm.reload_module(mat_state)
|
||||
make_finalize = arm.reload_module(make_finalize)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def make(context_id):
|
||||
|
|
|
@ -11,7 +11,7 @@ import arm.material.make_finalize as make_finalize
|
|||
import arm.assets as assets
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
cycles = arm.reload_module(cycles)
|
||||
mat_state = arm.reload_module(mat_state)
|
||||
mat_utils = arm.reload_module(mat_utils)
|
||||
|
@ -23,7 +23,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
assets = arm.reload_module(assets)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def make(context_id, rpasses, shadowmap=False):
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
import bpy
|
||||
|
||||
import arm
|
||||
import arm.material.make_tess as make_tess
|
||||
from arm.material.shader import ShaderContext
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
import arm
|
||||
if arm.is_reload(__name__):
|
||||
make_tess = arm.reload_module(make_tess)
|
||||
arm.material.shader = arm.reload_module(arm.material.shader)
|
||||
from arm.material.shader import ShaderContext
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def make(con_mesh: ShaderContext):
|
||||
|
|
|
@ -11,7 +11,7 @@ import arm.material.make_finalize as make_finalize
|
|||
import arm.material.make_attrib as make_attrib
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
assets = arm.reload_module(assets)
|
||||
mat_state = arm.reload_module(mat_state)
|
||||
mat_utils = arm.reload_module(mat_utils)
|
||||
|
@ -23,7 +23,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
make_attrib = arm.reload_module(make_attrib)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
is_displacement = False
|
||||
write_material_attribs = None
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
import arm
|
||||
import arm.material.make_finalize as make_finalize
|
||||
import arm.material.make_mesh as make_mesh
|
||||
import arm.material.mat_state as mat_state
|
||||
import arm.material.mat_utils as mat_utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
import arm
|
||||
if arm.is_reload(__name__):
|
||||
make_finalize = arm.reload_module(make_finalize)
|
||||
make_mesh = arm.reload_module(make_mesh)
|
||||
mat_state = arm.reload_module(mat_state)
|
||||
mat_utils = arm.reload_module(mat_utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def make(context_id):
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
import arm.utils
|
||||
import arm.material.mat_state as mat_state
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
mat_state = arm.reload_module(mat_state)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def write(vert, particle_info=None, shadowmap=False):
|
||||
|
|
|
@ -22,7 +22,7 @@ import arm.material.mat_utils as mat_utils
|
|||
from arm.material.shader import Shader, ShaderContext, ShaderData
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm.api = arm.reload_module(arm.api)
|
||||
assets = arm.reload_module(assets)
|
||||
arm.exporter = arm.reload_module(arm.exporter)
|
||||
|
@ -40,7 +40,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
from arm.material.shader import Shader, ShaderContext, ShaderData
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
rpass_hook = None
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def skin_pos(vert):
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
import bpy
|
||||
|
||||
import arm
|
||||
import arm.material.cycles as cycles
|
||||
import arm.material.mat_state as mat_state
|
||||
import arm.material.make_mesh as make_mesh
|
||||
import arm.material.make_finalize as make_finalize
|
||||
import arm.assets as assets
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
import arm
|
||||
if arm.is_reload(__name__):
|
||||
cycles = arm.reload_module(cycles)
|
||||
mat_state = arm.reload_module(mat_state)
|
||||
make_mesh = arm.reload_module(make_mesh)
|
||||
make_finalize = arm.reload_module(make_finalize)
|
||||
assets = arm.reload_module(assets)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def make(context_id):
|
||||
|
|
|
@ -4,12 +4,12 @@ import arm.utils
|
|||
import arm.assets as assets
|
||||
import arm.material.mat_state as mat_state
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
assets = arm.reload_module(assets)
|
||||
mat_state = arm.reload_module(mat_state)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def make(context_id):
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
import arm
|
||||
import arm.material.cycles as cycles
|
||||
import arm.material.make_shader as make_shader
|
||||
import arm.material.mat_state as mat_state
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
import arm
|
||||
if arm.is_reload(__name__):
|
||||
cycles = arm.reload_module(cycles)
|
||||
make_shader = arm.reload_module(make_shader)
|
||||
mat_state = arm.reload_module(mat_state)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
# TODO: handle groups
|
||||
# TODO: handle cached shaders
|
||||
|
|
|
@ -5,13 +5,13 @@ import arm.make_state as make_state
|
|||
import arm.material.cycles as cycles
|
||||
import arm.log as log
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
make_state = arm.reload_module(make_state)
|
||||
cycles = arm.reload_module(cycles)
|
||||
log = arm.reload_module(log)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
add_mesh_contexts = []
|
||||
|
||||
|
|
|
@ -3,14 +3,14 @@ from typing import List, Set, Tuple, Union, Optional
|
|||
|
||||
import bpy
|
||||
|
||||
import arm
|
||||
from arm.material.shader import Shader, ShaderContext, vec3str, floatstr
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
import arm
|
||||
if arm.is_reload(__name__):
|
||||
arm.material.shader = arm.reload_module(arm.material.shader)
|
||||
from arm.material.shader import Shader, ShaderContext, vec3str, floatstr
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
class ParserContext(Enum):
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
# Type aliases for type hints to make it easier to see which kind of
|
||||
# shader data type is stored in a string
|
||||
|
|
|
@ -10,12 +10,12 @@ import arm.log
|
|||
import arm.logicnode.arm_sockets
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm.log = arm.reload_module(arm.log)
|
||||
arm.logicnode.arm_sockets = arm.reload_module(arm.logicnode.arm_sockets)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def find_node_by_link(node_group, to_node, inp):
|
||||
|
|
|
@ -11,7 +11,7 @@ import arm.props_traits
|
|||
import arm.ui_icons as ui_icons
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm_nodes = arm.reload_module(arm_nodes)
|
||||
arm.logicnode.replacement = arm.reload_module(arm.logicnode.replacement)
|
||||
arm.logicnode = arm.reload_module(arm.logicnode)
|
||||
|
@ -19,7 +19,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
ui_icons = arm.reload_module(ui_icons)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
registered_nodes = []
|
||||
registered_categories = []
|
||||
|
|
|
@ -2,18 +2,18 @@ import bpy
|
|||
import nodeitems_utils
|
||||
from nodeitems_utils import NodeCategory
|
||||
|
||||
import arm
|
||||
import arm.material.arm_nodes.arm_nodes as arm_nodes
|
||||
# Import all nodes so that they register. Do not remove this import
|
||||
# even if it looks unused
|
||||
from arm.material.arm_nodes import *
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
import arm
|
||||
if arm.is_reload(__name__):
|
||||
arm_nodes = arm.reload_module(arm_nodes)
|
||||
arm.material.arm_nodes = arm.reload_module(arm.material.arm_nodes)
|
||||
from arm.material.arm_nodes import *
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
registered_nodes = []
|
||||
|
||||
|
|
|
@ -2,15 +2,15 @@ import cProfile
|
|||
import os
|
||||
import pstats
|
||||
|
||||
import arm
|
||||
import arm.log as log
|
||||
import arm.utils as utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
import arm
|
||||
if arm.is_reload(__name__):
|
||||
log = arm.reload_module(log)
|
||||
utils = arm.reload_module(utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
class Profile:
|
||||
|
|
|
@ -10,7 +10,7 @@ import arm.nodes_logic
|
|||
import arm.proxy
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
assets = arm.reload_module(assets)
|
||||
arm.logicnode.replacement = arm.reload_module(arm.logicnode.replacement)
|
||||
arm.make = arm.reload_module(arm.make)
|
||||
|
@ -18,7 +18,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
arm.proxy = arm.reload_module(arm.proxy)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
# Armory version
|
||||
arm_version = '2021.8'
|
||||
|
|
|
@ -7,11 +7,11 @@ from arm.lightmapper import operators, properties, utility
|
|||
import arm.assets
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm.assets = arm.reload_module(arm.assets)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
class ArmBakeListItem(bpy.types.PropertyGroup):
|
||||
|
|
|
@ -11,11 +11,11 @@ from bpy.props import *
|
|||
import arm.assets as assets
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
assets = arm.reload_module(assets)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def remove_readonly(func, path, excinfo):
|
||||
|
|
|
@ -4,11 +4,11 @@ from bpy.props import *
|
|||
import arm.assets as assets
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
assets = arm.reload_module(assets)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
atlas_sizes = [ ('256', '256', '256'),
|
||||
('512', '512', '512'),
|
||||
|
|
|
@ -16,7 +16,7 @@ import arm.ui_icons as ui_icons
|
|||
import arm.utils
|
||||
import arm.write_data as write_data
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm.make = arm.reload_module(arm.make)
|
||||
arm.props_traits_props = arm.reload_module(arm.props_traits_props)
|
||||
from arm.props_traits_props import *
|
||||
|
@ -25,7 +25,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
arm.utils = arm.reload_module(arm.utils)
|
||||
arm.write_data = arm.reload_module(arm.write_data)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
ICON_HAXE = ui_icons.get_id('haxe')
|
||||
ICON_NODES = 'NODETREE'
|
||||
|
|
|
@ -22,7 +22,8 @@ import arm.proxy
|
|||
import arm.ui_icons as ui_icons
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
|
||||
if arm.is_reload(__name__):
|
||||
arm.api = arm.reload_module(arm.api)
|
||||
assets = arm.reload_module(assets)
|
||||
arm.exporter = arm.reload_module(arm.exporter)
|
||||
|
@ -39,7 +40,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
ui_icons = arm.reload_module(ui_icons)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
class ARM_PT_ObjectPropsPanel(bpy.types.Panel):
|
||||
|
|
|
@ -6,7 +6,9 @@ from typing import Optional
|
|||
|
||||
import bpy.utils.previews
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
import arm
|
||||
|
||||
if arm.is_reload(__name__):
|
||||
# _unload_icons is not available in the module scope yet
|
||||
def __unload():
|
||||
_unload_icons()
|
||||
|
@ -14,7 +16,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
# Refresh icons after reload
|
||||
__unload()
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
__all__ = ["get_id"]
|
||||
|
|
|
@ -20,7 +20,7 @@ import arm.log as log
|
|||
import arm.make_state as state
|
||||
import arm.props_renderpath
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm.lib.armpack = arm.reload_module(arm.lib.armpack)
|
||||
arm.lib.lz4 = arm.reload_module(arm.lib.lz4)
|
||||
from arm.lib.lz4 import LZ4
|
||||
|
@ -28,7 +28,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
state = arm.reload_module(state)
|
||||
arm.props_renderpath = arm.reload_module(arm.props_renderpath)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
class NumpyEncoder(json.JSONEncoder):
|
||||
|
|
|
@ -11,13 +11,13 @@ import arm.assets as assets
|
|||
import arm.make_state as state
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
import arm
|
||||
assets = arm.reload_module(assets)
|
||||
state = arm.reload_module(state)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def on_same_drive(path1: str, path2: str) -> bool:
|
||||
|
|
|
@ -11,13 +11,13 @@ import arm.assets as assets
|
|||
import arm.log as log
|
||||
import arm.utils
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
import arm
|
||||
assets = arm.reload_module(assets)
|
||||
log = arm.reload_module(log)
|
||||
arm.utils = arm.reload_module(arm.utils)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
|
||||
def add_irr_assets(output_file_irr):
|
||||
|
|
|
@ -21,7 +21,7 @@ import arm.keymap
|
|||
|
||||
reload_started = 0
|
||||
|
||||
if "DO_RELOAD_MODULE" in locals():
|
||||
if arm.is_reload(__name__):
|
||||
arm.log.debug('Reloading Armory SDK...')
|
||||
reload_started = time.time()
|
||||
|
||||
|
@ -46,7 +46,7 @@ if "DO_RELOAD_MODULE" in locals():
|
|||
arm.utils = arm.reload_module(arm.utils)
|
||||
arm.keymap = arm.reload_module(arm.keymap)
|
||||
else:
|
||||
DO_RELOAD_MODULE = True
|
||||
arm.enable_reload(__name__)
|
||||
|
||||
registered = False
|
||||
|
||||
|
|
Loading…
Reference in New Issue