diff --git a/Shaders/deferred_light/deferred_light.frag.glsl b/Shaders/deferred_light/deferred_light.frag.glsl index b94d1041..898898e3 100644 --- a/Shaders/deferred_light/deferred_light.frag.glsl +++ b/Shaders/deferred_light/deferred_light.frag.glsl @@ -13,7 +13,7 @@ precision mediump float; #ifdef _VoxelGIDirect #include "../std/conetrace.glsl" #endif -#ifdef _PolyLight +#ifdef _LTC #include "../std/ltc.glsl" #endif #ifndef _NoShadows @@ -67,7 +67,7 @@ uniform int lightType; uniform int lightShadow; uniform float shadowsBias; uniform vec2 spotlightData; -#ifdef _PolyLight +#ifdef _LTC uniform vec3 lampArea0; uniform vec3 lampArea1; uniform vec3 lampArea2; @@ -173,7 +173,7 @@ void main() { float facspec = min(metrough.x * 3.0, 1.0); #endif -#ifdef _PolyLight +#ifdef _LTC if (lightType == 3) { // Area float theta = acos(dotNV); vec2 tuv = vec2(metrough.y, theta / (0.5 * PI)); @@ -217,7 +217,7 @@ void main() { #endif #endif -#ifdef _PolyLight +#ifdef _LTC } #endif diff --git a/Shaders/deferred_light/deferred_light.json b/Shaders/deferred_light/deferred_light.json index 7c74f4b9..4f950442 100755 --- a/Shaders/deferred_light/deferred_light.json +++ b/Shaders/deferred_light/deferred_light.json @@ -67,32 +67,32 @@ { "name": "lampArea0", "link": "_lampArea0", - "ifdef": ["_PolyLight"] + "ifdef": ["_LTC"] }, { "name": "lampArea1", "link": "_lampArea1", - "ifdef": ["_PolyLight"] + "ifdef": ["_LTC"] }, { "name": "lampArea2", "link": "_lampArea2", - "ifdef": ["_PolyLight"] + "ifdef": ["_LTC"] }, { "name": "lampArea3", "link": "_lampArea3", - "ifdef": ["_PolyLight"] + "ifdef": ["_LTC"] }, { "name": "sltcMat", "link": "_ltcMat", - "ifdef": ["_PolyLight"] + "ifdef": ["_LTC"] }, { "name": "sltcMag", "link": "_ltcMag", - "ifdef": ["_PolyLight"] + "ifdef": ["_LTC"] }, { "name": "eye", diff --git a/Sources/armory/object/Uniforms.hx b/Sources/armory/object/Uniforms.hx index 9bbb2e81..935d3e0f 100644 --- a/Sources/armory/object/Uniforms.hx +++ b/Sources/armory/object/Uniforms.hx @@ -19,6 +19,7 @@ class Uniforms { else if (tulink == "_smaaArea") { return Scene.active.embedded.get('smaa_area.png'); } + #if arm_ltc else if (tulink == "_ltcMat") { if (armory.data.ConstData.ltcMatTex == null) armory.data.ConstData.initLTC(); return armory.data.ConstData.ltcMatTex; @@ -27,6 +28,7 @@ class Uniforms { if (armory.data.ConstData.ltcMagTex == null) armory.data.ConstData.initLTC(); return armory.data.ConstData.ltcMagTex; } + #end else if (tulink == "_lensTexture") { return Scene.active.embedded.get('lenstexture.jpg'); } @@ -38,6 +40,7 @@ class Uniforms { public static function externalVec3Link(clink:String):iron.math.Vec4 { var v:Vec4 = null; + #if arm_hosek if (clink == "_hosekA") { if (armory.renderpath.HosekWilkie.data == null) { armory.renderpath.HosekWilkie.init(Scene.active.world); @@ -128,6 +131,7 @@ class Uniforms { v.y = armory.renderpath.HosekWilkie.data.Z.y; v.z = armory.renderpath.HosekWilkie.data.Z.z; } + #end return v; } diff --git a/blender/arm/make_world.py b/blender/arm/make_world.py index f6daa7c4..bd647d3a 100755 --- a/blender/arm/make_world.py +++ b/blender/arm/make_world.py @@ -175,7 +175,8 @@ def build_node_tree(world): # Area lamps for lamp in bpy.data.lamps: if lamp.type == 'AREA': - wrd.world_defs += '_PolyLight' + wrd.world_defs += '_LTC' + assets.add_khafile_def('arm_ltc') break # Data will be written after render path has been processed to gather all defines @@ -354,6 +355,7 @@ def parse_color(world, node, context, envmap_strength_const): envmap_strength_const['float'] *= 0.1 wrd.world_defs += '_EnvSky' + assets.add_khafile_def('arm_hosek') # Append sky properties to material const = {} const['name'] = 'sunDirection' diff --git a/blender/arm/material/make_mesh.py b/blender/arm/material/make_mesh.py index f8ce6a12..e70bf741 100644 --- a/blender/arm/material/make_mesh.py +++ b/blender/arm/material/make_mesh.py @@ -645,7 +645,7 @@ def make_forward_base(con_mesh, parse_opacity=False): frag.write('vec3 f0 = surfaceF0(basecol, metallic);') frag.write('vec3 direct;') - if '_PolyLight' in wrd.world_defs: + if '_LTC' in wrd.world_defs: frag.add_include('../../Shaders/std/ltc.glsl') frag.add_uniform('sampler2D sltcMat', link='_ltcMat') frag.add_uniform('sampler2D sltcMag', link='_ltcMag') @@ -670,7 +670,7 @@ def make_forward_base(con_mesh, parse_opacity=False): frag.write('direct = lambertDiffuseBRDF(albedo, dotNL);') frag.write('direct += specularBRDF(f0, roughness, dotNL, dotNH, dotNV, dotVH);') - if '_PolyLight' in wrd.world_defs: + if '_LTC' in wrd.world_defs: frag.write('}') frag.tab -= 1 diff --git a/blender/arm/material/make_voxel.py b/blender/arm/material/make_voxel.py index eab506af..147e7d72 100644 --- a/blender/arm/material/make_voxel.py +++ b/blender/arm/material/make_voxel.py @@ -82,7 +82,7 @@ def make_gi(context_id): # frag.write(' }') # frag.write('}') - # if '_PolyLight' in wrd.world_defs: + # if '_LTC' in wrd.world_defs: # frag.add_include('../../Shaders/std/ltc.glsl') # frag.add_uniform('sampler2D sltcMat', link='_ltcMat') # frag.add_uniform('sampler2D sltcMag', link='_ltcMag')