Fix shadowmap handling

This commit is contained in:
unknown 2017-12-28 13:10:41 +01:00
parent c669c44d09
commit c6de00dc60

View file

@ -23,18 +23,11 @@ class RenderPathCreator {
#if (rp_renderer == "Forward")
static function init() {
// #if rp_shadowmap // Auto-created
// {
// var size = getShadowmapSize();
// var t = new RenderTargetRaw();
// t.name = "shadowMap";
// t.width = size;
// t.height = size;
// t.format = "DEPTH16";
// path.createRenderTarget(t);
// }
// #end
#if kha_webgl
initEmpty();
#end
#if (rp_background == "World")
{
path.loadShader("shader_datas/world_pass/world_pass");
@ -93,7 +86,7 @@ class RenderPathCreator {
var faces = path.getLamp(path.currentLampIndex).data.raw.shadowmap_cube ? 6 : 1;
for (i in 0...faces) {
if (faces > 1) path.currentFace = i;
path.setTarget("shadowMap");
path.setTarget(getShadowMap());
path.clearTarget(null, 1.0);
path.drawMeshes("shadowmap");
}
@ -122,7 +115,7 @@ class RenderPathCreator {
path.bindTarget(voxels, "voxels");
#if rp_shadowmap
{
path.bindTarget("shadowMap", "shadowMap");
bindShadowMap();
}
#end
path.drawMeshes("voxel");
@ -159,7 +152,7 @@ class RenderPathCreator {
#if rp_shadowmap
{
path.bindTarget("shadowMap", "shadowMap");
bindShadowMap();
}
#end
@ -231,6 +224,11 @@ class RenderPathCreator {
#if (rp_renderer == "Deferred")
static function init() {
#if kha_webgl
initEmpty();
#end
#if (rp_background == "World")
{
path.loadShader("shader_datas/world_pass/world_pass");
@ -556,7 +554,7 @@ class RenderPathCreator {
var faces = l.data.raw.shadowmap_cube ? 6 : 1;
for (j in 0...faces) {
if (faces > 1) path.currentFace = j;
path.setTarget("shadowMap");
path.setTarget(getShadowMap());
path.clearTarget(null, 1.0);
path.drawMeshes("shadowmap");
}
@ -566,7 +564,7 @@ class RenderPathCreator {
#if rp_soft_shadows
path.setTarget("visa"); // Merge using min blend
path.bindTarget("shadowMap", "shadowMap");
bindShadowMap();
path.drawShader("shader_datas/dilate_pass/dilate_pass_x");
path.setTarget("visb");
@ -576,7 +574,7 @@ class RenderPathCreator {
path.setTarget("visa", ["dist"]);
//if (i == 0) path.clearTarget(0x00000000);
path.bindTarget("visb", "dilate");
path.bindTarget("shadowMap", "shadowMap");
bindShadowMap();
//path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/visibility_pass/visibility_pass");
@ -704,7 +702,7 @@ class RenderPathCreator {
path.bindTarget(voxels, "voxels");
#if ((rp_shadowmap) && (rp_gi == "Voxel GI"))
{
path.bindTarget("shadowMap", "shadowMap");
bindShadowMap();
}
#end
path.drawMeshes("voxel");
@ -761,7 +759,7 @@ class RenderPathCreator {
#if rp_soft_shadows
path.bindTarget("visa", "svisibility");
#else
path.bindTarget("shadowMap", "shadowMap");
bindShadowMap();
#end
}
}
@ -784,7 +782,7 @@ class RenderPathCreator {
{
path.setTarget("buf");
path.bindTarget("_main", "gbufferD");
path.bindTarget("shadowMap", "shadowMap");
bindShadowMap();
if (path.lampIsSun()) {
path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
}
@ -1056,9 +1054,6 @@ class RenderPathCreator {
#end
// #if (rp_renderer == "Deferred Plus")
// static function init() {
@ -1070,8 +1065,79 @@ class RenderPathCreator {
// #end
static function bindShadowMap() {
var target = shadowMapName();
if (target == "shadowMapCube") {
#if kha_webgl
// Bind empty map to non-cubemap sampler to keep webgl happy
path.bindTarget("arm_empty", "shadowMap");
#end
path.bindTarget("shadowMapCube", "shadowMapCube");
}
else {
#if kha_webgl
// Bind empty map to cubemap sampler
path.bindTarget("arm_empty_cube", "shadowMapCube");
#end
path.bindTarget("shadowMap", "shadowMap");
}
}
static function shadowMapName():String {
return path.getLamp(path.currentLampIndex).data.raw.shadowmap_cube ? "shadowMapCube" : "shadowMap";
}
static function getShadowMap():String {
var target = shadowMapName();
var rt = path.renderTargets.get(target);
// Create shadowmap on the fly
if (rt == null) {
if (path.getLamp(path.currentLampIndex).data.raw.shadowmap_cube) {
// Cubemap size
var size = Std.int(path.getLamp(path.currentLampIndex).data.raw.shadowmap_size);
var t = new RenderTargetRaw();
t.name = target;
t.width = size;
t.height = size;
t.format = "DEPTH16";
t.is_cubemap = true;
rt = path.createRenderTarget(t);
}
else { // Non-cube sm
var sizew = path.getLamp(path.currentLampIndex).data.raw.shadowmap_size;
var sizeh = sizew;
#if arm_csm // Cascades - atlas on x axis
sizew = sizeh * iron.object.LampObject.cascadeCount;
#end
var t = new RenderTargetRaw();
t.name = target;
t.width = sizew;
t.height = sizeh;
t.format = "DEPTH16";
rt = path.createRenderTarget(t);
}
}
return target;
}
#if kha_webgl
static function initEmpty() {
// Bind empty when requested target is not found
var tempty = new RenderTargetRaw();
tempty.name = "arm_empty";
tempty.width = 1;
tempty.height = 1;
tempty.format = "DEPTH16";
path.createRenderTarget(tempty);
var temptyCube = new RenderTargetRaw();
temptyCube.name = "arm_empty_cube";
temptyCube.width = 1;
temptyCube.height = 1;
temptyCube.format = "DEPTH16";
temptyCube.is_cubemap = true;
path.createRenderTarget(temptyCube);
}
#end
#if (rp_translucency)
static function initTranslucency() {
@ -1110,7 +1176,7 @@ class RenderPathCreator {
path.setTarget("accum", ["revealage"]);
#if rp_shadowmap
{
path.bindTarget("shadowMap", "shadowMap");
bindShadowMap();
}
#end
path.drawMeshes("translucent");