Include tex data

This commit is contained in:
luboslenco 2019-04-04 11:23:18 +02:00
parent f02de4b16b
commit c7214e2aa7

View file

@ -266,12 +266,14 @@ def make_deferred(con_mesh, rpasses):
return con_mesh
def make_raytracer(con_mesh):
con_mesh.data['vertex_elements'] = [{'name': 'pos', 'data': 'float3'}, {'name': 'nor', 'data': 'float3'}]
con_mesh.data['vertex_elements'] = [{'name': 'pos', 'data': 'float3'}, {'name': 'nor', 'data': 'float3'}, {'name': 'tex', 'data': 'float2'}]
wrd = bpy.data.worlds['Arm']
vert = con_mesh.make_vert()
frag = con_mesh.make_frag()
vert.add_out('vec3 n')
vert.add_out('vec2 uv')
vert.write('n = nor;')
vert.write('uv = tex;')
vert.write('gl_Position = vec4(pos.xyz, 1.0);')
def make_forward_mobile(con_mesh):