adjustments
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@ -17,7 +17,7 @@ class CameraGetNode extends LogicNode {
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case 6: armory.renderpath.Postprocess.camera_uniforms[6];
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case 7: armory.renderpath.Postprocess.camera_uniforms[7];
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case 8: armory.renderpath.Postprocess.camera_uniforms[8];
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default: null;
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}
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default: 0.0;
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}
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}
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}
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@ -8,13 +8,14 @@ class ColorgradingGetGlobalNode extends LogicNode {
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override function get(from:Int):Dynamic {
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return switch (from) {
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case 0: armory.renderpath.Postprocess.colorgrading_global_uniforms[0];
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case 0: armory.renderpath.Postprocess.colorgrading_global_uniforms[0][0];
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case 1: armory.renderpath.Postprocess.colorgrading_global_uniforms[1];
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case 2: armory.renderpath.Postprocess.colorgrading_global_uniforms[2];
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case 3: armory.renderpath.Postprocess.colorgrading_global_uniforms[3];
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case 4: armory.renderpath.Postprocess.colorgrading_global_uniforms[4];
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case 5: armory.renderpath.Postprocess.colorgrading_global_uniforms[5];
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case 6: armory.renderpath.Postprocess.colorgrading_global_uniforms[6];
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default: 0.0;
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}
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}
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}
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@ -8,13 +8,14 @@ class ColorgradingGetHighlightNode extends LogicNode {
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override function get(from:Int):Dynamic {
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return switch (from) {
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case 0: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[0];
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case 1: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[1];
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case 2: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[2];
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case 3: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[3];
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case 4: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[4];
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case 5: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[5];
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default: null;
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case 0: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[0][2];
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case 1: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[0];
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case 2: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[1];
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case 3: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[2];
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case 4: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[3];
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case 5: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[4];
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case 6: armory.renderpath.Postprocess.colorgrading_highlight_uniforms[5];
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default: 0.0;
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}
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}
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@ -14,7 +14,7 @@ class ColorgradingGetMidtoneNode extends LogicNode {
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case 3: armory.renderpath.Postprocess.colorgrading_midtone_uniforms[3];
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case 4: armory.renderpath.Postprocess.colorgrading_midtone_uniforms[4];
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case 5: armory.renderpath.Postprocess.colorgrading_midtone_uniforms[5];
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default: null;
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default: 0.0;
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}
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}
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@ -8,13 +8,14 @@ class ColorgradingGetShadowNode extends LogicNode {
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override function get(from:Int):Dynamic {
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return switch (from) {
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case 0: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[0];
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case 1: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[1];
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case 2: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[2];
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case 3: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[3];
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case 4: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[4];
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case 5: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[5];
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default: null;
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case 0: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[0][1];
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case 1: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[0];
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case 2: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[1];
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case 3: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[2];
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case 4: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[3];
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case 5: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[4];
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case 6: armory.renderpath.Postprocess.colorgrading_shadow_uniforms[5];
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default: 0.0;
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}
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}
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}
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@ -9,15 +9,14 @@ class GetSystemName extends LogicNode {
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public static function equalsCI(a : String, b : String) return a.toLowerCase() == b.toLowerCase();
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override function get(from: Int): Dynamic {
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var systemName: String = kha.System.systemId;
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return switch (from) {
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case 0: systemName;
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case 1: equalsCI(systemName, 'Windows');
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case 2: equalsCI(systemName, 'Linux');
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case 3: equalsCI(systemName, 'Mac');
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case 4: equalsCI(systemName, 'HTML5');
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case 5: equalsCI(systemName, 'Android');
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case 1: equalsCI(kha.System.systemId, 'Windows');
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case 2: equalsCI(kha.System.systemId, 'Linux');
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case 3: equalsCI(kha.System.systemId, 'Mac');
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case 4: equalsCI(kha.System.systemId, 'HTML5');
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case 5: equalsCI(kha.System.systemId, 'Android');
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default: null;
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}
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@ -22,6 +22,6 @@ class GetVelocityNode extends LogicNode {
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default: null;
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}
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#end
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return null;
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}
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}
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