Attenuate for area light
This commit is contained in:
parent
dc08938884
commit
c9a896845d
|
@ -99,9 +99,8 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
|
|||
#else
|
||||
vec3 direct = lambertDiffuseBRDF(albedo, dotNL) +
|
||||
specularBRDF(f0, rough, dotNL, dotNH, dotNV, dotVH) * spec;
|
||||
direct *= attenuate(distance(p, lp));
|
||||
#endif
|
||||
|
||||
direct *= attenuate(distance(p, lp));
|
||||
direct *= lightCol;
|
||||
|
||||
#ifdef _VoxelAOvar
|
||||
|
|
Loading…
Reference in a new issue