Handle gl_InstanceID built-in
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@ -332,6 +332,10 @@ class CyclesShader {
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s += 'uint gl_VertexID : SV_VertexID;\n';
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ins.push('uint gl_VertexID');
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}
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if (shader_type == 'vert' && main.indexOf("gl_InstanceID") >= 0) {
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s += 'uint gl_InstanceID : SV_InstanceID;\n';
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ins.push('uint gl_InstanceID');
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}
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s += '};\n';
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}
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