Gapi enums
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@ -159,17 +159,9 @@ def compile_project(target_name=None, is_publish=False, watch=False, patch=False
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cmd.append('--ffmpeg')
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cmd.append('"' + ffmpeg_path + '"')
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if armutils.get_os() == 'win':
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if target_name == '' or target_name == '--run':
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cmd.append('-g')
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if target_name == '' or target_name == '--run':
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if wrd.arm_gapi_win == 'direct3d9':
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cmd.append('direct3d9')
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elif wrd.arm_gapi_win == 'direct3d11':
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cmd.append('direct3d11')
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else:
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cmd.append('opengl2')
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else:
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cmd.append('opengl2')
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cmd.append(getattr(wrd, 'arm_gapi_' + armutils.get_os()))
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if kha_target_name == 'krom':
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if state.in_viewport:
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@ -7,6 +7,8 @@ import props_renderer
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import assets
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import log
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import armutils
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import os
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import shutil
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try:
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import barmory
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except ImportError:
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@ -38,6 +40,34 @@ def update_mat_cache(self, context):
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else:
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bpy.data.worlds['Arm'].arm_recompile_trigger = True
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def update_gapi_win(self, context):
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if os.path.isdir(armutils.get_fp() + 'build/windows-build'):
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shutil.rmtree(armutils.get_fp() + 'build/windows-build')
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bpy.data.worlds['Arm'].arm_recompile_trigger = True
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def update_gapi_linux(self, context):
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if os.path.isdir(armutils.get_fp() + 'build/linux-build'):
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shutil.rmtree(armutils.get_fp() + 'build/linux-build')
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bpy.data.worlds['Arm'].arm_recompile_trigger = True
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def update_gapi_mac(self, context):
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if os.path.isdir(armutils.get_fp() + 'build/osx-build'):
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shutil.rmtree(armutils.get_fp() + 'build/osx-build')
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bpy.data.worlds['Arm'].arm_recompile_trigger = True
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def update_gapi_android(self, context):
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if os.path.isdir(armutils.get_fp() + 'build/android-build'):
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shutil.rmtree(armutils.get_fp() + 'build/android-build')
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bpy.data.worlds['Arm'].arm_recompile_trigger = True
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def update_gapi_ios(self, context):
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if os.path.isdir(armutils.get_fp() + 'build/ios-build'):
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shutil.rmtree(armutils.get_fp() + 'build/ios-build')
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bpy.data.worlds['Arm'].arm_recompile_trigger = True
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def update_gapi_html5(self, context):
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bpy.data.worlds['Arm'].arm_recompile_trigger = True
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arm_ver = '17.01.1'
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def init_properties():
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global arm_ver
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@ -116,26 +146,26 @@ def init_properties():
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('direct3d9', 'Direct3D9', 'direct3d9'),
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('direct3d11', 'Direct3D11', 'direct3d11'),
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('direct3d12', 'Direct3D12', 'direct3d12')],
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name="Graphics API", default='opengl2', description='Based on currently selected target')
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name="Graphics API", default='opengl2', description='Based on currently selected target', update=update_gapi_win)
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bpy.types.World.arm_gapi_linux = EnumProperty(
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items = [('opengl2', 'OpenGL', 'opengl2'),
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('vulkan', 'Vulkan', 'vulkan')],
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name="Graphics API", default='opengl2', description='Based on currently selected target')
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name="Graphics API", default='opengl2', description='Based on currently selected target', update=update_gapi_linux)
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bpy.types.World.arm_gapi_android = EnumProperty(
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items = [('opengl2', 'OpenGL', 'opengl2'),
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('vulkan', 'Vulkan', 'vulkan')],
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name="Graphics API", default='opengl2', description='Based on currently selected target')
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name="Graphics API", default='opengl2', description='Based on currently selected target', update=update_gapi_android)
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bpy.types.World.arm_gapi_mac = EnumProperty(
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items = [('opengl2', 'OpenGL', 'opengl2'),
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('metal', 'Metal', 'metal')],
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name="Graphics API", default='opengl2', description='Based on currently selected target')
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name="Graphics API", default='opengl2', description='Based on currently selected target', update=update_gapi_mac)
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bpy.types.World.arm_gapi_ios = EnumProperty(
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items = [('opengl2', 'OpenGL', 'opengl2'),
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('metal', 'Metal', 'metal')],
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name="Graphics API", default='opengl2', description='Based on currently selected target')
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name="Graphics API", default='opengl2', description='Based on currently selected target', update=update_gapi_ios)
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bpy.types.World.arm_gapi_html5 = EnumProperty(
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items = [('webgl', 'WebGL', 'webgl')],
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name="Graphics API", default='webgl', description='Based on currently selected target')
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name="Graphics API", default='webgl', description='Based on currently selected target', update=update_gapi_html5)
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# For object
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bpy.types.Object.instanced_children = bpy.props.BoolProperty(name="Instanced Children", description="Use instaced rendering", default=False, update=invalidate_mesh_cache)
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