Shader variants refactor

This commit is contained in:
Lubos Lenco 2015-12-17 20:07:23 +01:00
parent 58f4eaf8d5
commit d89adbb34e
143 changed files with 720 additions and 1286 deletions

View file

@ -1,4 +1,3 @@
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,4 +1,3 @@
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -134,5 +133,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,5 +1,4 @@
#define _AlphaTest
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,5 +1,4 @@
#define _AlphaTest
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -135,5 +134,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,6 +1,5 @@
#define _AlphaTest
#define _Instancing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,6 +1,5 @@
#define _AlphaTest
#define _Instancing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -136,5 +135,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Instancing
#define _NormalMapping
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Instancing
#define _NormalMapping
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _NormalMapping
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _NormalMapping
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -3,7 +3,6 @@
#define _NormalMapping
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -3,7 +3,6 @@
#define _NormalMapping
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -139,5 +138,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -4,7 +4,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -4,7 +4,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -140,5 +139,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -3,7 +3,6 @@
#define _NormalMapping
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -3,7 +3,6 @@
#define _NormalMapping
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -139,5 +138,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _NormalMapping
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _NormalMapping
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -3,7 +3,6 @@
#define _NormalMapping
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -3,7 +3,6 @@
#define _NormalMapping
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -139,5 +138,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _NormalMapping
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _NormalMapping
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Instancing
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Instancing
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -3,7 +3,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -3,7 +3,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -139,5 +138,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Instancing
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Instancing
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _Instancing
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Instancing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Instancing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,6 +1,5 @@
#define _AlphaTest
#define _NormalMapping
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,6 +1,5 @@
#define _AlphaTest
#define _NormalMapping
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -136,5 +135,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _NormalMapping
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _NormalMapping
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -3,7 +3,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -3,7 +3,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -139,5 +138,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _NormalMapping
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _NormalMapping
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _NormalMapping
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _NormalMapping
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,6 +1,5 @@
#define _AlphaTest
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,6 +1,5 @@
#define _AlphaTest
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -136,5 +135,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,6 +1,5 @@
#define _AlphaTest
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,6 +1,5 @@
#define _AlphaTest
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -136,5 +135,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _AlphaTest
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,6 +1,5 @@
#define _AlphaTest
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,6 +1,5 @@
#define _AlphaTest
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -136,5 +135,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,5 +1,4 @@
#define _Instancing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,5 +1,4 @@
#define _Instancing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -135,5 +134,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,6 +1,5 @@
#define _Instancing
#define _NormalMapping
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,6 +1,5 @@
#define _Instancing
#define _NormalMapping
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -136,5 +135,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _NormalMapping
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _NormalMapping
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -3,7 +3,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -3,7 +3,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -139,5 +138,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _NormalMapping
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _NormalMapping
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _NormalMapping
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _NormalMapping
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _NormalMapping
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,6 +1,5 @@
#define _Instancing
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,6 +1,5 @@
#define _Instancing
#define _Skinning
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -136,5 +135,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _Skinning
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -2,7 +2,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -2,7 +2,6 @@
#define _Skinning
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -138,5 +137,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _Skinning
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,6 +1,5 @@
#define _Instancing
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,6 +1,5 @@
#define _Instancing
#define _Texturing
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -136,5 +135,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,7 +1,6 @@
#define _Instancing
#define _Texturing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -137,5 +136,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,6 +1,5 @@
#define _Instancing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,6 +1,5 @@
#define _Instancing
#define _VCols
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -136,5 +135,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

View file

@ -1,5 +1,4 @@
#define _NormalMapping
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif

View file

@ -1,5 +1,4 @@
#define _NormalMapping
//--------------------------------------------------------
#ifdef GL_ES
precision highp float;
#endif
@ -135,5 +134,3 @@ void kore() {
eyeDir = normalize(eye - position);
#endif
}

Some files were not shown because too many files have changed in this diff Show more