From da07e721277880ec5f0e2fb03db2de7d6ce1063e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Moritz=20Br=C3=BCckner?= Date: Sun, 12 Apr 2020 20:04:28 +0200 Subject: [PATCH] Add icon for "Open Editor" operator --- blender/arm/props_ui.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/blender/arm/props_ui.py b/blender/arm/props_ui.py index bea19b16..eb7d7088 100644 --- a/blender/arm/props_ui.py +++ b/blender/arm/props_ui.py @@ -356,7 +356,7 @@ class ARM_PT_ArmoryProjectPanel(bpy.types.Panel): layout.use_property_split = True layout.use_property_decorate = False row = layout.row(align=True) - row.operator("arm.open_editor") + row.operator("arm.open_editor", icon="DESKTOP") row.operator("arm.open_project_folder", icon="FILE_FOLDER") class ARM_PT_ProjectFlagsPanel(bpy.types.Panel): @@ -1358,6 +1358,7 @@ class ArmProxyToggleAllButton(bpy.types.Operator): class ArmProxyApplyAllButton(bpy.types.Operator): bl_idname = 'arm.proxy_apply_all' bl_label = 'Apply to All' + def execute(self, context): for obj in bpy.data.objects: if obj.proxy == None: