Fix indentation (spaces -> tabs)

This commit is contained in:
Moritz Brückner 2020-07-13 23:36:49 +02:00
parent 3654d34997
commit dac91efeb1
2 changed files with 96 additions and 96 deletions

View file

@ -130,30 +130,30 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
#ifdef _LTC #ifdef _LTC
#ifdef _ShadowMap #ifdef _ShadowMap
if (receiveShadow) { if (receiveShadow) {
#ifdef _SinglePoint #ifdef _SinglePoint
vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias);
#endif #endif
#ifdef _Clusters #ifdef _Clusters
if (index == 0) { if (index == 0) {
vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias);
} }
else if (index == 1) { else if (index == 1) {
vec4 lPos = LWVPSpot1 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot1 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[1], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[1], lPos.xyz / lPos.w, bias);
} }
else if (index == 2) { else if (index == 2) {
vec4 lPos = LWVPSpot2 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot2 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[2], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[2], lPos.xyz / lPos.w, bias);
} }
else if (index == 3) { else if (index == 3) {
vec4 lPos = LWVPSpot3 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot3 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[3], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[3], lPos.xyz / lPos.w, bias);
} }
#endif #endif
} }
#endif #endif
return direct; return direct;
#endif #endif
@ -166,30 +166,30 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
direct *= smoothstep(spotB, spotA, spotEffect); direct *= smoothstep(spotB, spotA, spotEffect);
} }
#ifdef _ShadowMap #ifdef _ShadowMap
if (receiveShadow) { if (receiveShadow) {
#ifdef _SinglePoint #ifdef _SinglePoint
vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias);
#endif #endif
#ifdef _Clusters #ifdef _Clusters
if (index == 0) { if (index == 0) {
vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias);
} }
else if (index == 1) { else if (index == 1) {
vec4 lPos = LWVPSpot1 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot1 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[1], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[1], lPos.xyz / lPos.w, bias);
} }
else if (index == 2) { else if (index == 2) {
vec4 lPos = LWVPSpot2 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot2 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[2], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[2], lPos.xyz / lPos.w, bias);
} }
else if (index == 3) { else if (index == 3) {
vec4 lPos = LWVPSpot3 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot3 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[3], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[3], lPos.xyz / lPos.w, bias);
} }
#endif #endif
} }
#endif #endif
return direct; return direct;
} }
@ -200,19 +200,19 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
#endif #endif
#ifdef _ShadowMap #ifdef _ShadowMap
if (receiveShadow) { if (receiveShadow) {
#ifdef _SinglePoint #ifdef _SinglePoint
#ifndef _Spot #ifndef _Spot
direct *= PCFCube(shadowMapPoint[0], ld, -l, bias, lightProj, n); direct *= PCFCube(shadowMapPoint[0], ld, -l, bias, lightProj, n);
#endif #endif
#endif #endif
#ifdef _Clusters #ifdef _Clusters
if (index == 0) direct *= PCFCube(shadowMapPoint[0], ld, -l, bias, lightProj, n); if (index == 0) direct *= PCFCube(shadowMapPoint[0], ld, -l, bias, lightProj, n);
else if (index == 1) direct *= PCFCube(shadowMapPoint[1], ld, -l, bias, lightProj, n); else if (index == 1) direct *= PCFCube(shadowMapPoint[1], ld, -l, bias, lightProj, n);
else if (index == 2) direct *= PCFCube(shadowMapPoint[2], ld, -l, bias, lightProj, n); else if (index == 2) direct *= PCFCube(shadowMapPoint[2], ld, -l, bias, lightProj, n);
else if (index == 3) direct *= PCFCube(shadowMapPoint[3], ld, -l, bias, lightProj, n); else if (index == 3) direct *= PCFCube(shadowMapPoint[3], ld, -l, bias, lightProj, n);
#endif #endif
} }
#endif #endif
return direct; return direct;

View file

@ -60,30 +60,30 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
direct *= smoothstep(spotB, spotA, spotEffect); direct *= smoothstep(spotB, spotA, spotEffect);
} }
#ifdef _ShadowMap #ifdef _ShadowMap
if (receiveShadow) { if (receiveShadow) {
#ifdef _SinglePoint #ifdef _SinglePoint
vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias);
#endif #endif
#ifdef _Clusters #ifdef _Clusters
if (index == 0) { if (index == 0) {
vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot0 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[0], lPos.xyz / lPos.w, bias);
} }
else if (index == 1) { else if (index == 1) {
vec4 lPos = LWVPSpot1 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot1 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[1], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[1], lPos.xyz / lPos.w, bias);
} }
else if (index == 2) { else if (index == 2) {
vec4 lPos = LWVPSpot2 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot2 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[2], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[2], lPos.xyz / lPos.w, bias);
} }
else if (index == 3) { else if (index == 3) {
vec4 lPos = LWVPSpot3 * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot3 * vec4(p + n * bias * 10, 1.0);
direct *= shadowTest(shadowMapSpot[3], lPos.xyz / lPos.w, bias); direct *= shadowTest(shadowMapSpot[3], lPos.xyz / lPos.w, bias);
} }
#endif #endif
} }
#endif #endif
return direct; return direct;
} }
@ -91,17 +91,17 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
#ifdef _ShadowMap #ifdef _ShadowMap
#ifndef _Spot #ifndef _Spot
if (receiveShadow) { if (receiveShadow) {
#ifdef _SinglePoint #ifdef _SinglePoint
direct *= PCFCube(shadowMapPoint[0], ld, -l, bias, lightProj, n); direct *= PCFCube(shadowMapPoint[0], ld, -l, bias, lightProj, n);
#endif #endif
#ifdef _Clusters #ifdef _Clusters
if (index == 0) direct *= PCFCube(shadowMapPoint[0], ld, -l, bias, lightProj, n); if (index == 0) direct *= PCFCube(shadowMapPoint[0], ld, -l, bias, lightProj, n);
else if (index == 1) direct *= PCFCube(shadowMapPoint[1], ld, -l, bias, lightProj, n); else if (index == 1) direct *= PCFCube(shadowMapPoint[1], ld, -l, bias, lightProj, n);
else if (index == 2) direct *= PCFCube(shadowMapPoint[2], ld, -l, bias, lightProj, n); else if (index == 2) direct *= PCFCube(shadowMapPoint[2], ld, -l, bias, lightProj, n);
else if (index == 3) direct *= PCFCube(shadowMapPoint[3], ld, -l, bias, lightProj, n); else if (index == 3) direct *= PCFCube(shadowMapPoint[3], ld, -l, bias, lightProj, n);
#endif #endif
} }
#endif #endif
#endif #endif