Color attachment format
This commit is contained in:
parent
967f69b24a
commit
df6346c1d1
|
@ -240,7 +240,8 @@
|
|||
}
|
||||
],
|
||||
"vertex_shader": "../include/pass_viewray.vert.glsl",
|
||||
"fragment_shader": "deferred_light.frag.glsl"
|
||||
"fragment_shader": "deferred_light.frag.glsl",
|
||||
"color_attachment": "RGBA64"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -159,7 +159,8 @@
|
|||
}
|
||||
],
|
||||
"vertex_shader": "../include/pass_viewray.vert.glsl",
|
||||
"fragment_shader": "deferred_light.frag.glsl"
|
||||
"fragment_shader": "deferred_light.frag.glsl",
|
||||
"color_attachment": "RGBA64"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -7,7 +7,8 @@
|
|||
"cull_mode": "none",
|
||||
"links": [],
|
||||
"vertex_shader": "../include/pass.vert.glsl",
|
||||
"fragment_shader": "deferred_light.frag.glsl"
|
||||
"fragment_shader": "deferred_light.frag.glsl",
|
||||
"color_attachment": "RGBA64"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -46,6 +46,9 @@ def make(context_id, rpasses):
|
|||
if '_LDR' not in wrd.world_defs:
|
||||
con['color_attachment'] = 'RGBA64'
|
||||
|
||||
if rid == 'Deferred':
|
||||
con['color_attachment_count'] = 3 if '_gbuffer2' in wrd.world_defs else 2
|
||||
|
||||
con_mesh = mat_state.data.add_context(con)
|
||||
mat_state.con_mesh = con_mesh
|
||||
|
||||
|
|
Loading…
Reference in a new issue