Fix path.
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48eba84031
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@ -43,7 +43,8 @@ def get_sdk_path():
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# blender.app/Contents/MacOS/blender
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return bpy.app.binary_path[:-34] + '/armory_sdk/'
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else:
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return bpy.app.binary_path + '/armory_sdk/'
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# blender.exe
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return bpy.app.binary_path[:-11] + '/armory_sdk/'
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else:
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return addon_prefs.sdk_path
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@ -12,7 +12,7 @@ def kode_studio():
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else:
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kode_path = sdk_path + '/kode/linux64/kodestudio'
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subprocess.Popen([kode_path + ' ' + armutils.get_fp()], shell=True)
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subprocess.Popen([kode_path, armutils.get_fp()], shell=True)
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def def_strings_to_array(strdefs):
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defs = strdefs.split('_')
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@ -255,7 +255,7 @@ def init_properties():
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bpy.types.Lamp.lamp_clip_start = bpy.props.FloatProperty(name="Clip Start", default=0.1)
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bpy.types.Lamp.lamp_clip_end = bpy.props.FloatProperty(name="Clip End", default=50.0)
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bpy.types.Lamp.lamp_fov = bpy.props.FloatProperty(name="Field of View", default=0.84)
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bpy.types.Lamp.lamp_shadows_bias = bpy.props.FloatProperty(name="Shadows Bias", description="Depth offset for shadow acne", default=0.0001)
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bpy.types.Lamp.lamp_shadows_bias = bpy.props.FloatProperty(name="Shadows Bias", description="Depth offset for shadow acne", default=0.00037)
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if not 'Arm' in bpy.data.worlds:
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wrd = bpy.data.worlds.new('Arm')
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@ -169,7 +169,7 @@ class ArmoryEditScriptButton(bpy.types.Operator):
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project_path = armutils.get_fp()
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item = context.object.my_traitlist[context.object.traitlist_index]
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hx_path = project_path + '/Sources/' + bpy.data.worlds['Arm'].arm_project_package + '/' + item.class_name_prop + '.hx'
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subprocess.Popen([kode_path + ' ' + armutils.get_fp() + ' ' + hx_path], shell=True)
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subprocess.Popen([kode_path, armutils.get_fp(), hx_path], shell=True)
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return{'FINISHED'}
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class ArmoryNewScriptDialog(bpy.types.Operator):
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