Merge pull request #2242 from knowledgenude/master

Add "Parent Relative" option to location nodes
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Lubos Lenco 2021-06-29 08:44:17 +02:00 committed by GitHub
commit e308d9058b
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8 changed files with 64 additions and 18 deletions

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@ -10,9 +10,22 @@ class GetLocationNode extends LogicNode {
override function get(from: Int): Dynamic {
var object: Object = inputs[0].get();
var relative: Bool = inputs[1].get();
if (object == null) return null;
return object.transform.world.getLoc();
var loc = object.transform.world.getLoc();
if (relative && object.parent != null) {
loc.sub(object.parent.transform.world.getLoc()); // Add parent location influence
// Convert loc to parent local space
var dotX = loc.dot(object.parent.transform.right());
var dotY = loc.dot(object.parent.transform.look());
var dotZ = loc.dot(object.parent.transform.up());
loc.set(dotX, dotY, dotZ);
}
return loc;
}
}

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@ -13,9 +13,21 @@ class SetLocationNode extends LogicNode {
override function run(from: Int) {
var object: Object = inputs[1].get();
var vec: Vec4 = inputs[2].get();
var relative: Bool = inputs[3].get();
if (object == null || vec == null) return;
if (!relative && object.parent != null) {
var loc = vec.clone();
loc.sub(object.parent.transform.world.getLoc()); // Remove parent location influence
// Convert vec to parent local space
var dotX = loc.dot(object.parent.transform.right());
var dotY = loc.dot(object.parent.transform.look());
var dotZ = loc.dot(object.parent.transform.up());
vec.set(dotX, dotY, dotZ);
}
object.transform.loc.setFrom(vec);
object.transform.buildMatrix();
@ -26,4 +38,4 @@ class SetLocationNode extends LogicNode {
runOutput(0);
}
}
}

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@ -3,8 +3,6 @@ package armory.logicnode;
import iron.object.Object;
import iron.math.Vec4;
using armory.object.TransformExtension;
class VectorToObjectOrientationNode extends LogicNode {
public function new(tree: LogicTree) {
@ -18,7 +16,7 @@ class VectorToObjectOrientationNode extends LogicNode {
if (object == null || vec == null) return null;
return object.transform.worldVecToOrientation(vec);
return vec.applyQuat(object.transform.rot);
}
}

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@ -3,8 +3,6 @@ package armory.logicnode;
import iron.math.Vec4;
import iron.object.Object;
using armory.object.TransformExtension;
class WorldVectorToLocalSpaceNode extends LogicNode {
public function new(tree: LogicTree) {
@ -17,7 +15,8 @@ class WorldVectorToLocalSpaceNode extends LogicNode {
if (object == null || worldVec == null) return null;
var localVec: Vec4 = new Vec4();
var localVec = new Vec4();
localVec.sub(object.transform.world.getLoc());
localVec.x = worldVec.dot(object.transform.right());
localVec.y = worldVec.dot(object.transform.look());

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@ -1,14 +1,27 @@
from arm.logicnode.arm_nodes import *
class GetLocationNode(ArmLogicTreeNode):
"""Returns the current location of the given object in world coordinates."""
"""Get the location of the given object in world coordinates.
@input Parent Relative: If enabled, transforms the world coordinates into object parent local coordinates
@seeNode Set Object Location
@seeNode World Vector to Local Space
@seeNode Vector to Object Orientation
"""
bl_idname = 'LNGetLocationNode'
bl_label = 'Get Object Location'
arm_section = 'location'
arm_version = 1
arm_version = 2
def init(self, context):
super(GetLocationNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketBool', 'Parent Relative')
self.add_output('NodeSocketVector', 'Location')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.arm_version not in (0, 1):
raise LookupError()
return NodeReplacement.Identity(self)

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@ -1,16 +1,29 @@
from arm.logicnode.arm_nodes import *
class SetLocationNode(ArmLogicTreeNode):
"""Sets the location of the given object."""
"""Set the location of the given object in world coordinates.
@input Parent Relative: If enabled, transforms the world coordinates into object parent local coordinates
@seeNode Get Object Location
@seeNode World Vector to Local Space
@seeNode Vector to Object Orientation
"""
bl_idname = 'LNSetLocationNode'
bl_label = 'Set Object Location'
arm_section = 'location'
arm_version = 1
arm_version = 2
def init(self, context):
super(SetLocationNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketVector', 'Location')
self.add_input('NodeSocketBool', 'Parent Relative')
self.add_output('ArmNodeSocketAction', 'Out')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.arm_version not in (0, 1):
raise LookupError()
return NodeReplacement.Identity(self)

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@ -1,10 +1,9 @@
from arm.logicnode.arm_nodes import *
class VectorToObjectOrientationNode(ArmLogicTreeNode):
"""Converts the given world vector to a vector oriented by the given object.
The object scale is taken in count.
"""Transform world coordinates into object oriented coordinates (in other words: apply object rotation to it).
@seeNode World Vector To Object Space
@seeNode World Vector to Object Space
@seeNode Get World Orientation
@seeNode Vector From Transform
"""

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@ -1,10 +1,9 @@
from arm.logicnode.arm_nodes import *
class WorldVectorToLocalSpaceNode(ArmLogicTreeNode):
"""Converts the given world vector to a object space vector.
The object scale is taken in count.
"""Transform world coordinates into object local coordinates.
@seeNode Vector To Object Orientation
@seeNode Vector to Object Orientation
@seeNode Get World Orientation
@seeNode Vector From Transform
"""