Bone child translation fix attempt
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@ -944,7 +944,10 @@ class ArmoryExporter:
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armature = bobject.parent.data
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bone = armature.bones[bobject.parent_bone]
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if not bone.use_relative_parent:
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bone_translation = bone.tail - bone.head
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if not bone.use_connect and bone.parent != None:
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bone_translation = bone.tail - bone.head
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else:
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bone_translation = Vector((0, bone.length, 0)) + bone.head
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o['parent_bone_tail'] = [bone_translation[0], bone_translation[1], bone_translation[2]]
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# Viewport Camera - overwrite active camera matrix with viewport matrix
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