Cleanup make_world.py

This commit is contained in:
Moritz Brückner 2020-06-18 15:38:14 +02:00
parent 42393e34a8
commit e691e8b5f2

View file

@ -23,25 +23,26 @@ def build_node_tree(world):
wrd = bpy.data.worlds['Arm']
wrd.world_defs = ''
rpdat = arm.utils.get_rp()
if callback != None:
if callback is not None:
callback()
# Traverse world node tree
parsed = False
if world.node_tree != None:
is_parsed = False
if world.node_tree is not None:
output_node = node_utils.get_node_by_type(world.node_tree, 'OUTPUT_WORLD')
if output_node != None:
if output_node is not None:
parse_world_output(world, output_node)
parsed = True
if parsed == False:
is_parsed = True
if not is_parsed:
solid_mat = rpdat.arm_material_model == 'Solid'
if rpdat.arm_irradiance and not solid_mat:
wrd.world_defs += '_Irr'
c = world.color
world.arm_envtex_color = [c[0], c[1], c[2], 1.0]
world.arm_envtex_strength = 1.0
# Clear to color if no texture or sky is provided
if '_EnvSky' not in wrd.world_defs and '_EnvTex' not in wrd.world_defs:
if '_EnvImg' not in wrd.world_defs:
@ -52,7 +53,7 @@ def build_node_tree(world):
write_probes.write_color_irradiance(wname, world.arm_envtex_color)
# film_transparent
if bpy.context.scene != None and hasattr(bpy.context.scene.render, 'film_transparent') and bpy.context.scene.render.film_transparent:
if bpy.context.scene is not None and hasattr(bpy.context.scene.render, 'film_transparent') and bpy.context.scene.render.film_transparent:
wrd.world_defs += '_EnvTransp'
wrd.world_defs += '_EnvCol'
@ -67,15 +68,15 @@ def parse_world_output(world, node):
if node.inputs[0].is_linked:
surface_node = node_utils.find_node_by_link(world.node_tree, node, node.inputs[0])
parse_surface(world, surface_node)
def parse_surface(world, node):
wrd = bpy.data.worlds['Arm']
rpdat = arm.utils.get_rp()
solid_mat = rpdat.arm_material_model == 'Solid'
# Extract environment strength
if node.type == 'BACKGROUND':
# Append irradiance define
if rpdat.arm_irradiance and not solid_mat:
wrd.world_defs += '_Irr'
@ -88,18 +89,18 @@ def parse_surface(world, node):
color_node = node_utils.find_node_by_link(world.node_tree, node, node.inputs[0])
parse_color(world, color_node)
def parse_color(world, node):
def parse_color(world, node):
wrd = bpy.data.worlds['Arm']
rpdat = arm.utils.get_rp()
mobile_mat = rpdat.arm_material_model == 'Mobile' or rpdat.arm_material_model == 'Solid'
# Env map included
if node.type == 'TEX_ENVIRONMENT' and node.image != None:
if node.type == 'TEX_ENVIRONMENT' and node.image is not None:
image = node.image
filepath = image.filepath
if image.packed_file == None and not os.path.isfile(arm.utils.asset_path(filepath)):
if image.packed_file is None and not os.path.isfile(arm.utils.asset_path(filepath)):
log.warn(world.name + ' - unable to open ' + image.filepath)
return
@ -121,7 +122,7 @@ def parse_color(world, node):
tex_file = base[0] + '.jpg'
target_format = 'JPEG'
if image.packed_file != None:
if image.packed_file is not None:
# Extract packed data
unpack_path = arm.utils.get_fp_build() + '/compiled/Assets/unpacked'
if not os.path.exists(unpack_path):
@ -133,10 +134,10 @@ def parse_color(world, node):
if not os.path.isfile(unpack_filepath):
arm.utils.unpack_image(image, unpack_filepath, file_format=target_format)
elif os.path.isfile(unpack_filepath) == False or os.path.getsize(unpack_filepath) != image.packed_file.size:
elif not os.path.isfile(unpack_filepath) or os.path.getsize(unpack_filepath) != image.packed_file.size:
with open(unpack_filepath, 'wb') as f:
f.write(image.packed_file.data)
assets.add(unpack_filepath)
else:
if do_convert:
@ -157,12 +158,12 @@ def parse_color(world, node):
world.arm_envtex_name = tex_file
world.arm_envtex_irr_name = tex_file.rsplit('.', 1)[0]
disable_hdr = target_format == 'JPEG'
mip_count = world.arm_envtex_num_mips
mip_count = write_probes.write_probes(filepath, disable_hdr, mip_count, arm_radiance=rpdat.arm_radiance)
world.arm_envtex_num_mips = mip_count
# Append envtex define
wrd.world_defs += '_EnvTex'
# Append LDR define
@ -173,7 +174,7 @@ def parse_color(world, node):
wrd.world_defs += '_Rad'
# Static image background
elif node.type == 'TEX_IMAGE':
elif node.type == 'TEX_IMAGE':
image = node.image
filepath = image.filepath
@ -200,14 +201,14 @@ def parse_color(world, node):
elif node.type == 'TEX_SKY':
# Match to cycles
world.arm_envtex_strength *= 0.1
wrd.world_defs += '_EnvSky'
assets.add_khafile_def('arm_hosek')
world.arm_envtex_sun_direction = [node.sun_direction[0], node.sun_direction[1], node.sun_direction[2]]
world.arm_envtex_turbidity = node.turbidity
world.arm_envtex_ground_albedo = node.ground_albedo
# Irradiance json file name
wname = arm.utils.safestr(world.name)
world.arm_envtex_irr_name = wname
@ -222,6 +223,6 @@ def parse_color(world, node):
assets.add(sdk_path + '/' + hosek_path + 'hosek_radiance.hdr')
for i in range(0, 8):
assets.add(sdk_path + '/' + hosek_path + 'hosek_radiance_' + str(i) + '.hdr')
world.arm_envtex_name = 'hosek'
world.arm_envtex_num_mips = 8