update node implementations

This commit is contained in:
QuantumCoderQC 2021-06-14 13:37:10 +02:00
parent 5a591fa15a
commit eab7fcbbe6
3 changed files with 26 additions and 30 deletions

View file

@ -3,35 +3,34 @@ package armory.logicnode;
import iron.Scene;
import iron.data.MaterialData;
import iron.object.Object;
import armory.trait.internal.UniformsManager;
import iron.data.UniformsManager;
class SetMaterialImageParamNode extends LogicNode {
public var property0: Bool; // per object
var manager: UniformsManager;
public function new(tree: LogicTree) {
super(tree);
manager = new UniformsManager(UniformType.Texture);
}
override function run(from: Int) {
var object = inputs[1].get();
if(object == null) return;
var mat = inputs[2].get();
var perObject = inputs[2].get();
if(perObject == null) perObject = false;
var mat = inputs[3].get();
if(mat == null) return;
if(! property0){
if(! perObject){
UniformsManager.removeObjectFromMap(object, Texture);
object = Scene.active.root;
}
var img = inputs[4].get();
var img = inputs[5].get();
if(img == null) return;
iron.data.Data.getImage(img, function(image: kha.Image) {
manager.setTextureValue(mat, object, inputs[3].get(), image);
UniformsManager.setTextureValue(mat, object, inputs[4].get(), image);
});
runOutput(0);

View file

@ -4,32 +4,30 @@ import iron.Scene;
import iron.math.Vec4;
import iron.data.MaterialData;
import iron.object.Object;
import armory.trait.internal.UniformsManager;
import iron.data.UniformsManager;
class SetMaterialRgbParamNode extends LogicNode {
public var property0: Bool; // per object
var manager: UniformsManager;
public function new(tree: LogicTree) {
super(tree);
manager = new UniformsManager(UniformType.Vector);
}
override function run(from: Int) {
var object = inputs[1].get();
if(object == null) return;
var mat = inputs[2].get();
var perObject = inputs[2].get();
if(perObject == null) perObject = false;
var mat = inputs[3].get();
if(mat == null) return;
if(! property0){
if(! perObject){
UniformsManager.removeObjectFromMap(object, Vector);
object = Scene.active.root;
}
manager.setVec3Value(mat, object, inputs[3].get(), inputs[4].get());
UniformsManager.setVec3Value(mat, object, inputs[4].get(), inputs[5].get());
runOutput(0);
}
}

View file

@ -3,32 +3,31 @@ package armory.logicnode;
import iron.Scene;
import iron.data.MaterialData;
import iron.object.Object;
import armory.trait.internal.UniformsManager;
import iron.data.UniformsManager;
class SetMaterialValueParamNode extends LogicNode {
public var property0: Bool; // per object
var manager: UniformsManager;
public function new(tree: LogicTree) {
super(tree);
manager = new UniformsManager(UniformType.Float);
}
override function run(from: Int) {
var object = inputs[1].get();
if(object == null) return;
var mat = inputs[2].get();
var perObject = inputs[2].get();
if(perObject == null) perObject = false;
var mat = inputs[3].get();
if(mat == null) return;
if(! property0){
if(! perObject){
UniformsManager.removeObjectFromMap(object, Float);
object = Scene.active.root;
}
manager.setFloatValue(mat, object, inputs[3].get(), inputs[4].get());
UniformsManager.setFloatValue(mat, object, inputs[4].get(), inputs[5].get());
runOutput(0);
}
}