RigidBody enableGravity(), disableGravity(), setGravity(v:Vec4)
Tested in C++, Krom, Browser
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@ -227,14 +227,16 @@ class RigidBody extends Trait {
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}
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public function disableGravity() {
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// TODO: use setGravity instead
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setLinearFactor(0, 0, 0);
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setAngularFactor(0, 0, 0);
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body.setGravity(BtVector3.create(0, 0, 0));
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}
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/*public function setGravity(v:Vec4) {
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public function enableGravity() {
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body.setGravity(physics.world.getGravity());
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}
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public function setGravity(v:Vec4) {
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body.setGravity(BtVector3.create(v.x, v.y, v.z));
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}*/
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}
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public function setActivationState(newState:Int) {
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body.setActivationState(newState);
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