create tween float node

This commit is contained in:
QuantumCoderQC 2021-09-10 01:07:52 +02:00
parent f3fcb2846e
commit ed6aa96fb0
2 changed files with 168 additions and 0 deletions

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package armory.logicnode;
import iron.system.Tween;
class TweenFloatNode extends LogicNode {
public var property0:String;
public var anim: TAnim;
public var fromValue:Float = 0.0;
public var toValue:Float = 1.0;
public var duration:Float = 1.0;
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
if(from == 0){
if(anim != null){
Tween.stop(anim);
}
fromValue = inputs[2].get();
toValue = inputs[3].get();
duration = inputs[4].get();
var type:Dynamic = Linear;
switch (property0) {
case "Linear":
type = Linear;
case "SineIn":
type = SineIn;
case "SineOut":
type = SineOut;
case "SineInOut":
type = SineInOut;
case "QuadIn":
type = QuadIn;
case "QuadOut":
type = QuadOut;
case "QuadInOut":
type = QuadInOut;
case "CubicIn":
type = CubicIn;
case "CubicOut":
type = CubicOut;
case "CubicInOut":
type = CubicInOut;
case "QuartIn":
type = QuartIn;
case "QuartOut":
type = QuartOut;
case "QuartInOut":
type = QuartInOut;
case "QuintIn":
type = QuintIn;
case "QuintOut":
type = QuintOut;
case "QuintInOut":
type = QuintInOut;
case "ExpoIn":
type = ExpoIn;
case "ExpoOut":
type = ExpoOut;
case "ExpoInOut":
type = ExpoInOut;
case "CircIn":
type = CircIn;
case "CircOut":
type = CircOut;
case "CircInOut":
type = CircInOut;
case "BackIn":
type = BackIn;
case "BackOut":
type = BackOut;
case "BackInOut":
type = BackInOut;
}
anim = Tween.to({
target: this,
props: { fromValue: toValue },
duration: duration,
ease: type,
tick: update,
done: done
});
}
else{
if(anim != null){
Tween.stop(anim);
}
}
runOutput(1);
}
override function get(from: Int): Dynamic {
if(from == 0) return fromValue;
return null;
}
function update() {
runOutput(2);
}
function done() {
runOutput(3);
}
}

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from arm.logicnode.arm_nodes import *
class TweenFloatNode( ArmLogicTreeNode):
'''Tween a float value'''
bl_idname = 'LNTweenFloatNode'
bl_label = 'Tween Float'
arm_version = 1
property0: HaxeEnumProperty(
'property0',
items = [('Linear', 'Linear', 'Linear'),
('SineIn', 'SineIn', 'SineIn'),
('SineOut', 'SineOut', 'SineOut'),
('SineInOut', 'SineInOut', 'SineInOut'),
('QuadIn', 'QuadIn', 'QuadIn'),
('QuadOut', 'QuadOut', 'QuadOut'),
('QuadInOut', 'QuadInOut', 'QuadInOut'),
('CubicIn', 'CubicIn', 'CubicIn'),
('CubicOut', 'CubicOut', 'CubicOut'),
('CubicInOut', 'CubicInOut', 'CubicInOut'),
('QuartIn', 'QuartIn', 'QuartIn'),
('QuartOut', 'QuartOut', 'QuartOut'),
('QuartInOut', 'QuartInOut', 'QuartInOut'),
('QuintIn', 'QuintIn', 'QuintIn'),
('QuintOut', 'QuintOut', 'QuintOut'),
('QuintInOut', 'QuintInOut', 'QuintInOut'),
('ExpoIn', 'ExpoIn', 'ExpoIn'),
('ExpoOut', 'ExpoOut', 'ExpoOut'),
('ExpoInOut', 'ExpoInOut', 'ExpoInOut'),
('CircIn', 'CircIn', 'CircIn'),
('CircOut', 'CircOut', 'CircOut'),
('CircInOut', 'CircInOut', 'CircInOut'),
('BackIn', 'BackIn', 'BackIn'),
('BackOut', 'BackOut', 'BackOut'),
('BackInOut', 'BackInOut', 'BackInOut')],
name='', default='Linear')
def init(self, context):
self.add_input('ArmNodeSocketAction', 'Start')
self.add_input('ArmNodeSocketAction', 'Stop')
self.add_input('ArmFloatSocket', 'From', default_value = 0.0)
self.add_input('ArmFloatSocket', 'To', default_value = 0.0)
self.add_input('ArmFloatSocket', 'Time', default_value = 1.0)
self.add_output('ArmFloatSocket', 'Tween')
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('ArmNodeSocketAction', 'Tick')
self.add_output('ArmNodeSocketAction', 'Done')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
def draw_label(self) -> str:
return f'{self.bl_label}: {self.property0}'