From edeaf488b92af295770d6cedb1bc47fa005c9d89 Mon Sep 17 00:00:00 2001 From: QuantumCoderQC Date: Wed, 27 Oct 2021 16:42:08 +0200 Subject: [PATCH] remove debug prints --- blender/arm/exporter.py | 15 --------------- blender/arm/material/make_attrib.py | 2 -- blender/arm/utils.py | 5 ----- 3 files changed, 22 deletions(-) diff --git a/blender/arm/exporter.py b/blender/arm/exporter.py index 38f56057..f44c249c 100755 --- a/blender/arm/exporter.py +++ b/blender/arm/exporter.py @@ -1214,22 +1214,7 @@ class ArmoryExporter: def write_output_image(self, data, extra_x, img_size, name, output_dir): - size = len(data[0]), len(data) - - print("size 0 =") - print(size[0]) - print("size 1 =") - print(size[1]) - print(len(data)) - print(len(data[0])) - print(len(data[0][0])) data = np.pad(data, ((0, 0), (0, extra_x), (0, 0)), 'minimum') - print(len(data)) - print(len(data[0])) - print(len(data[0][0])) - - print("img_size = ") - pixel_list = [] for y in range(len(data)): diff --git a/blender/arm/material/make_attrib.py b/blender/arm/material/make_attrib.py index 2f1e167c..7c80cb3b 100644 --- a/blender/arm/material/make_attrib.py +++ b/blender/arm/material/make_attrib.py @@ -52,11 +52,9 @@ def write_vertpos(vert): def write_norpos(con_mesh: ShaderContext, vert: Shader, declare=False, write_nor=True): - print('writing nor pos') is_bone = con_mesh.is_elem('bone') is_morph = con_mesh.is_elem('morph') if is_morph: - print('is_morph') make_morph_target.morph_pos(vert) if is_bone: make_skin.skin_pos(vert) diff --git a/blender/arm/utils.py b/blender/arm/utils.py index e6bb544d..cba60d8c 100755 --- a/blender/arm/utils.py +++ b/blender/arm/utils.py @@ -772,22 +772,17 @@ def export_bone_data(bobject: bpy.types.Object) -> bool: def export_morph_targets(bobject: bpy.types.Object) -> bool: if not hasattr(bobject.data, 'shape_keys'): - print('A') return False shape_keys = bobject.data.shape_keys if shape_keys and len(shape_keys.key_blocks) > 1: - print('B') return True - print('C') return False def export_vcols(bobject: bpy.types.Object) -> bool: for material in bobject.data.materials: if material is not None and material.export_vcols: - print('D') return True - print('E') return False def open_editor(hx_path=None):