diff --git a/blender/arm/logicnode/input_gamepad_deprecated.py b/blender/arm/logicnode/input_gamepad_deprecated.py index d6053378..b4233349 100644 --- a/blender/arm/logicnode/input_gamepad_deprecated.py +++ b/blender/arm/logicnode/input_gamepad_deprecated.py @@ -39,7 +39,6 @@ class GamepadNode(Node, ArmLogicTreeNode): name='', default='cross') def init(self, context): - self.outputs.new('ArmNodeSocketAction', 'Out') self.outputs.new('NodeSocketBool', 'State') self.inputs.new('NodeSocketInt', 'Gamepad') diff --git a/blender/arm/props.py b/blender/arm/props.py index 15a20ff9..8e3c6628 100755 --- a/blender/arm/props.py +++ b/blender/arm/props.py @@ -299,9 +299,9 @@ def init_properties_on_load(): init_properties() arm.utils.fetch_script_names() wrd = bpy.data.worlds['Arm'] + arm.nodes_logic.replaceAll() # Outdated project if bpy.data.filepath != '' and (wrd.arm_version != arm_version or wrd.arm_commit != arm_commit): # Call on project load only - arm.nodes_logic.replaceAll() # This allows for seamless migration from ealier versions of Armory for rp in wrd.arm_rplist: # TODO: deprecated if rp.rp_gi != 'Off':