rename-tilesheet-sockets
This commit is contained in:
parent
e8a2e819b1
commit
f2afb4fcdb
|
@ -16,7 +16,7 @@ class GetTilesheetStateNode extends LogicNode {
|
|||
var tilesheet = object.tilesheet;
|
||||
|
||||
return switch (from) {
|
||||
case 0: tilesheet.action;
|
||||
case 0: tilesheet.action.name;
|
||||
case 1: tilesheet.frame;
|
||||
case 2: tilesheet.paused;
|
||||
default: null;
|
||||
|
|
|
@ -9,7 +9,7 @@ class GetTilesheetStateNode(ArmLogicTreeNode):
|
|||
def init(self, context):
|
||||
super(GetTilesheetStateNode, self).init(context)
|
||||
self.add_input('ArmNodeSocketObject', 'Object')
|
||||
self.add_output('NodeSocketString', 'Tilesheet')
|
||||
self.add_output('NodeSocketString', 'Name')
|
||||
self.add_output('NodeSocketInt', 'Frame')
|
||||
self.add_output('NodeSocketBool', 'Is Paused')
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ class PlayTilesheetNode(ArmLogicTreeNode):
|
|||
super(PlayTilesheetNode, self).init(context)
|
||||
self.add_input('ArmNodeSocketAction', 'In')
|
||||
self.add_input('ArmNodeSocketObject', 'Object')
|
||||
self.add_input('NodeSocketString', 'Action')
|
||||
self.add_input('NodeSocketString', 'Name')
|
||||
self.add_output('ArmNodeSocketAction', 'Out')
|
||||
self.add_output('ArmNodeSocketAction', 'Done')
|
||||
|
||||
|
|
Loading…
Reference in a new issue