rename-tilesheet-sockets

This commit is contained in:
Henrique 2020-10-14 10:56:41 -03:00
parent e8a2e819b1
commit f2afb4fcdb
3 changed files with 3 additions and 3 deletions

View file

@ -16,7 +16,7 @@ class GetTilesheetStateNode extends LogicNode {
var tilesheet = object.tilesheet;
return switch (from) {
case 0: tilesheet.action;
case 0: tilesheet.action.name;
case 1: tilesheet.frame;
case 2: tilesheet.paused;
default: null;

View file

@ -9,7 +9,7 @@ class GetTilesheetStateNode(ArmLogicTreeNode):
def init(self, context):
super(GetTilesheetStateNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_output('NodeSocketString', 'Tilesheet')
self.add_output('NodeSocketString', 'Name')
self.add_output('NodeSocketInt', 'Frame')
self.add_output('NodeSocketBool', 'Is Paused')

View file

@ -10,7 +10,7 @@ class PlayTilesheetNode(ArmLogicTreeNode):
super(PlayTilesheetNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketString', 'Action')
self.add_input('NodeSocketString', 'Name')
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('ArmNodeSocketAction', 'Done')