make attributes for shadow maps and depth
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@ -8,6 +8,7 @@ import arm.material.make_inst as make_inst
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import arm.material.make_tess as make_tess
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import arm.material.make_particle as make_particle
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import arm.material.make_finalize as make_finalize
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import arm.material.make_morph_target as make_morph_target
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import arm.assets as assets
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import arm.utils
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@ -50,6 +51,9 @@ def make(context_id, rpasses, shadowmap=False):
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if parse_opacity:
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frag.write('float opacity;')
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if(con_depth).is_elem('morph'):
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make_morph_target.morph_pos(vert)
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if con_depth.is_elem('bone'):
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make_skin.skin_pos(vert)
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