Modify Add Trait Node To Accept String Trait

This commit is contained in:
QuantumCoderQC 2021-09-03 23:37:13 +02:00
parent d6692efbdc
commit fddef0983c
2 changed files with 10 additions and 4 deletions

View file

@ -10,10 +10,16 @@ class AddTraitNode extends LogicNode {
override function run(from: Int) {
var object: Object = inputs[1].get();
var trait: Dynamic = inputs[2].get();
var traitName: String = inputs[2].get();
if (object == null || trait == null) return;
assert(Error, object != null, "Object should not be null");
assert(Error, traitName != null, "Trait name should not be null");
var cname = Type.resolveClass(Main.projectPackage + "." + traitName);
if (cname == null) cname = Type.resolveClass(Main.projectPackage + ".node." + traitName);
assert(Error, cname != null, 'No trait with the name "$traitName" found, make sure that the trait is exported!');
var trait = Type.createInstance(cname, []);
object.addTrait(trait);
runOutput(0);

View file

@ -4,11 +4,11 @@ class AddTraitNode(ArmLogicTreeNode):
"""Adds trait to the given object."""
bl_idname = 'LNAddTraitNode'
bl_label = 'Add Trait to Object'
arm_version = 1
arm_version = 2
def arm_init(self, context):
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('ArmDynamicSocket', 'Trait')
self.add_input('ArmStringSocket', 'Trait')
self.add_output('ArmNodeSocketAction', 'Out')