Fix Kinematic Character Controller compile

This commit is contained in:
luboslenco 2019-12-19 16:52:53 +01:00
parent 8a4e39599b
commit fe3fa62a97

View file

@ -44,6 +44,8 @@ class KinematicCharacterController extends Trait {
static var trans1:bullet.Bt.Transform;
static var quat = new Quat();
static inline var CF_CHARACTER_OBJECT = 16;
public function new(mass = 1.0, shape = ControllerShape.Capsule, jumpSpeed = 8.0, friction = 0.5, restitution = 0.0,
collisionMargin = 0.0, animated = false, group = 1) {
super();
@ -53,7 +55,7 @@ class KinematicCharacterController extends Trait {
vec1 = new bullet.Bt.Vector3(0, 0, 0);
quat1 = new bullet.Bt.Quaternion(0, 0, 0, 0);
trans1 = new bullet.Bt.Transform();
}
}
this.mass = mass;
this.jumpSpeed = jumpSpeed;
@ -68,7 +70,7 @@ class KinematicCharacterController extends Trait {
notifyOnLateUpdate(lateUpdate);
notifyOnRemove(removeFromWorld);
}
inline function withMargin(f:Float):Float {
return f - f * collisionMargin;
}
@ -81,7 +83,7 @@ class KinematicCharacterController extends Trait {
public function init() {
if (ready) return;
ready = true;
transform = object.transform;
physics = armory.trait.physics.PhysicsWorld.active;
@ -129,7 +131,7 @@ class KinematicCharacterController extends Trait {
vec1.setY(transform.worldy());
vec1.setZ(transform.worldz());
trans1.setOrigin(vec1);
quat.fromMat(transform.world);
quat1.setX(quat.x);
quat1.setY(quat.y);
@ -139,7 +141,7 @@ class KinematicCharacterController extends Trait {
body = new bullet.Bt.PairCachingGhostObject();
body.setCollisionShape(isConvexHull ? shapeConvexHull : shapeConvex);
body.setCollisionFlags(bullet.Bt.CollisionObject.CF_CHARACTER_OBJECT);
body.setCollisionFlags(CF_CHARACTER_OBJECT);
body.setWorldTransform(trans1);
body.setFriction(friction);
body.setRollingFriction(friction);