Lubos Lenco
|
cf8f7186da
|
Expose more shader constants.
|
2016-07-17 20:29:53 +02:00 |
|
Lubos Lenco
|
42516a7566
|
Compositor for forward path.
|
2016-07-12 12:03:43 +02:00 |
|
Lubos Lenco
|
941d12feb7
|
Basic volumetric cloudscapes.
|
2016-07-12 00:09:02 +02:00 |
|
Lubos Lenco
|
ca373d6bfd
|
Finalizing SDK.
|
2016-07-10 00:51:39 +02:00 |
|
Lubos Lenco
|
d10ac62f06
|
Talk to SDK.
|
2016-06-30 13:22:05 +02:00 |
|
Lubos Lenco
|
25bfcf0684
|
Multi-light system.
|
2016-06-26 12:11:51 +02:00 |
|
Lubos Lenco
|
f295941c5a
|
Begin compositor nodes.
|
2016-06-22 12:21:15 +02:00 |
|
Lubos Lenco
|
3106ca3dfe
|
Filtered SSR.
|
2016-06-21 13:29:27 +02:00 |
|
Lubos Lenco
|
b9d860b7be
|
Parallax occlusion mapping.
|
2016-06-18 13:58:12 +02:00 |
|
Lubos Lenco
|
0dbe35f27c
|
Hybrid path-tracing, blended probes.
|
2016-06-07 09:38:49 +02:00 |
|
Lubos Lenco
|
6439afb284
|
Hosek Wilkie sky model.
|
2016-06-03 17:18:38 +02:00 |
|
Lubos Lenco
|
fb4ae736e6
|
Preliminary weighted blended OIT.
|
2016-05-27 01:12:21 +02:00 |
|
Lubos Lenco
|
0ff38c5e08
|
Improved material parsing and pipeline nodes.
|
2016-05-25 00:13:44 +02:00 |
|
Lubos Lenco
|
d3376736fd
|
More robust material parsing.
|
2016-05-18 01:34:21 +02:00 |
|
Lubos Lenco
|
a589a76250
|
Bindable depth.
|
2016-05-13 00:08:11 +02:00 |
|
Lubos Lenco
|
f9604b5bb6
|
First waters.
|
2016-05-05 19:50:03 +02:00 |
|
Lubos Lenco
|
da8d2521dc
|
Added readme note.
|
2016-04-29 11:11:45 +02:00 |
|
Lubos Lenco
|
7d5bcbbb55
|
Update render pipelines data.
|
2016-04-20 23:11:25 +02:00 |
|
Lubos Lenco
|
8d0b1f7e0b
|
Reconstruct pos from gbuffer using ray interpolation.
|
2016-04-20 19:35:22 +02:00 |
|
Lubos Lenco
|
e2bc96ecb5
|
Support reroute node in pipeline.
|
2016-04-18 10:46:55 +02:00 |
|
Lubos Lenco
|
85b01f318d
|
Attaching specified color buffer from MRT.
|
2016-04-18 01:16:51 +02:00 |
|
Lubos Lenco
|
f290684ca4
|
Fixed ping-pong.
|
2016-04-16 18:57:32 +02:00 |
|
Lubos Lenco
|
6cc221f43e
|
Render target ping-pong.
|
2016-04-16 03:50:51 +02:00 |
|
Lubos Lenco
|
1980c326b8
|
Added Quad Pass pipeline node.
|
2016-04-15 20:19:39 +02:00 |
|
Lubos Lenco
|
5e029b0a83
|
Reference shader in draw_quad.
|
2016-04-15 00:02:32 +02:00 |
|
Lubos Lenco
|
837711c783
|
Environment links.
|
2016-04-08 16:17:57 +02:00 |
|
Lubos Lenco
|
72fc9b1aef
|
Stencil buffers.
|
2016-04-02 00:33:19 +02:00 |
|
Lubos Lenco
|
dc2d85f446
|
Bind envmaps.
|
2016-03-19 21:25:53 +01:00 |
|
Lubos Lenco
|
73325c8244
|
Path-trace pipeline nodes
|
2016-03-17 20:56:03 +01:00 |
|
Lubos Lenco
|
18a1add122
|
Depth, SSAO and blur passes
|
2016-03-15 11:29:53 +01:00 |
|
Lubos Lenco
|
3d4d3bd169
|
Depth textures
|
2016-03-11 15:07:41 +01:00 |
|
Lubos Lenco
|
8098ae931d
|
Material work
|
2016-03-08 14:45:22 +01:00 |
|
Lubos Lenco
|
83f8a82247
|
Improve assets references
|
2016-02-08 17:28:05 +01:00 |
|
Lubos Lenco
|
5b7617f3f0
|
Parse world nodes
|
2016-02-08 14:58:55 +01:00 |
|
Lubos Lenco
|
574eae7f7b
|
Load resources from blend file
|
2016-02-08 12:03:20 +01:00 |
|
Lubos Lenco
|
d74fa3c777
|
Export logic nodes to separate folder
|
2016-02-07 23:03:52 +01:00 |
|
Lubos Lenco
|
4c3468b6f4
|
Automate generating shader variations
|
2016-01-28 14:47:46 +01:00 |
|