Commit graph

37 commits

Author SHA1 Message Date
Lubos Lenco
cf8f7186da Expose more shader constants. 2016-07-17 20:29:53 +02:00
Lubos Lenco
42516a7566 Compositor for forward path. 2016-07-12 12:03:43 +02:00
Lubos Lenco
941d12feb7 Basic volumetric cloudscapes. 2016-07-12 00:09:02 +02:00
Lubos Lenco
ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Lubos Lenco
d10ac62f06 Talk to SDK. 2016-06-30 13:22:05 +02:00
Lubos Lenco
25bfcf0684 Multi-light system. 2016-06-26 12:11:51 +02:00
Lubos Lenco
f295941c5a Begin compositor nodes. 2016-06-22 12:21:15 +02:00
Lubos Lenco
3106ca3dfe Filtered SSR. 2016-06-21 13:29:27 +02:00
Lubos Lenco
b9d860b7be Parallax occlusion mapping. 2016-06-18 13:58:12 +02:00
Lubos Lenco
0dbe35f27c Hybrid path-tracing, blended probes. 2016-06-07 09:38:49 +02:00
Lubos Lenco
6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco
fb4ae736e6 Preliminary weighted blended OIT. 2016-05-27 01:12:21 +02:00
Lubos Lenco
0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco
d3376736fd More robust material parsing. 2016-05-18 01:34:21 +02:00
Lubos Lenco
a589a76250 Bindable depth. 2016-05-13 00:08:11 +02:00
Lubos Lenco
f9604b5bb6 First waters. 2016-05-05 19:50:03 +02:00
Lubos Lenco
da8d2521dc Added readme note. 2016-04-29 11:11:45 +02:00
Lubos Lenco
7d5bcbbb55 Update render pipelines data. 2016-04-20 23:11:25 +02:00
Lubos Lenco
8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco
e2bc96ecb5 Support reroute node in pipeline. 2016-04-18 10:46:55 +02:00
Lubos Lenco
85b01f318d Attaching specified color buffer from MRT. 2016-04-18 01:16:51 +02:00
Lubos Lenco
f290684ca4 Fixed ping-pong. 2016-04-16 18:57:32 +02:00
Lubos Lenco
6cc221f43e Render target ping-pong. 2016-04-16 03:50:51 +02:00
Lubos Lenco
1980c326b8 Added Quad Pass pipeline node. 2016-04-15 20:19:39 +02:00
Lubos Lenco
5e029b0a83 Reference shader in draw_quad. 2016-04-15 00:02:32 +02:00
Lubos Lenco
837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco
72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco
dc2d85f446 Bind envmaps. 2016-03-19 21:25:53 +01:00
Lubos Lenco
73325c8244 Path-trace pipeline nodes 2016-03-17 20:56:03 +01:00
Lubos Lenco
18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Lubos Lenco
3d4d3bd169 Depth textures 2016-03-11 15:07:41 +01:00
Lubos Lenco
8098ae931d Material work 2016-03-08 14:45:22 +01:00
Lubos Lenco
83f8a82247 Improve assets references 2016-02-08 17:28:05 +01:00
Lubos Lenco
5b7617f3f0 Parse world nodes 2016-02-08 14:58:55 +01:00
Lubos Lenco
574eae7f7b Load resources from blend file 2016-02-08 12:03:20 +01:00
Lubos Lenco
d74fa3c777 Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00
Lubos Lenco
4c3468b6f4 Automate generating shader variations 2016-01-28 14:47:46 +01:00
Renamed from blender/pipeline_nodes.py (Browse further)