package armory.logicnode; import iron.object.Object; class AnimationStateNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function get(from: Int): Dynamic { var object: Object = inputs[0].get(); if (object == null) return null; var animation = object.animation; if (animation == null) animation = object.getParentArmature(object.name); return switch (from) { case 0: animation.action; case 1: animation.currentFrame(); case 2: animation.paused; default: null; } } }