package armory.logicnode; import iron.object.Object; import iron.math.Vec4; import armory.trait.physics.RigidBody; using armory.object.TransformExtension; class ApplyTorqueNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var torque: Vec4 = inputs[2].get(); var local: Bool = inputs.length > 3 ? inputs[3].get() : false; if (object == null || torque == null) return; #if arm_physics var rb: RigidBody = object.getTrait(RigidBody); !local ? rb.applyTorque(torque) : rb.applyTorque(object.transform.worldVecToOrientation(torque)); #end runOutput(0); } }