package armory.logicnode; import iron.Scene; import armory.trait.internal.CanvasScript; class CanvasGetRotationNode extends LogicNode { var canvas: CanvasScript; var element: String; var rad: Float; public function new(tree: LogicTree) { super(tree); } #if arm_ui function update() { if (!canvas.ready) return; tree.removeUpdate(update); var e = canvas.getElement(element); if (e == null) return; rad = e.rotation; runOutput(0); } override function run(from: Int) { element = inputs[1].get(); canvas = Scene.active.getTrait(CanvasScript); if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript); // Ensure canvas is ready tree.notifyOnUpdate(update); update(); } override function get(from: Int): Dynamic { if (from == 1) return rad; else return 0; } #end }